Wednesday, November 30, 2011

DreamHack Winter 2011 VOD List

After a very exciting weekend with the DreamHack Winter 2011 BEAT IT Tournament, the videos for the event are now starting to be available for in case you missed any of the great action.

We do apologize for the poor quality of videos for the first day of the event as our setup was not cooperating with us. Also, the third place match was recorded but not streamed, so as a result there will be no links for it until it is uploaded along with the other games to the Honcast VODs.

*We are still in the process of getting the raw files uploaded to honcast, so for now we have highlighted and linked to the files of each of the games we casted which may include them being in parts (not including the third place match yet)

Day 1

Group Stage - Team EZ vs Fallen Kingdom
Group Stage - Fnatic.MSI vs Frenetic Array part 1
Group Stage - Fnatic.MSI vs Frenetic Array part 2
Group Stage - Team EZ vs Druidz Omega part 1
Group Stage - Team EZ vs Druidz Omega part 2
Group Stage - Frenetic Array vs Trademark eSports part 1
Group Stage - Frenetic Array vs Trademark eSports part 2
Group Stage - Team EZ vs LION eSportsklubb

Day 2

Group Stage - Fallen Kingdom vs LION eSportsklubb
Group Stage - Druidz Omega vs Team Wahlin
Group Stage - JaGa vs Infused eSports
Group Stage - vs Frenetic Array
Group Stage - JaGa vs Trademark eSports
Group Stage - Team EZ vs Reason Gaming part 1
Group Stage - Team EZ vs Reason Gaming part 2
Group Stage - Fallen Kingdom vs Team Wahlin part 1
Group Stage - Fallen Kingdom vs Team Wahlin part 2
Tie-Breaker - Team EZ vs Team Wahlin
Tie-Breaker - Team EZ vs Reason Gaming
Quarter-Finals - Fnatic.MSI vs Team EZ game 1
Quarter-Finals - Fnatic.MSI vs Team EZ game 2
Quarter-Finals - Fnatic.MSI vs Team EZ game 3
Quarter-Fianls - Trademark eSports vs Fallen Kingdom game 3 (only third game casted)

Day 3

Semi-Finals #1 - game 1
Semi-Finals #1 - game 2
Semi-Finals #1 - game 3
Semi-Finals #2 - game 3 (only third game casted)

Grand Finals (Starts at 42:30 on part 2)

Player / Team Interviews

Day 1 Recap

Version 2.3.2 & 2.3.1

Version 2.3.2
- Congratulations to all of the participants in DreamHack Winter!
- Good Luck to the players and teams participating in the upcoming NASL Finals!
* Due to these competitive events, we are keeping the game in a stable state
* We will not be adding new in-game content or changing any balance until they are completed

- RAP 2.1 changes
* Raised coin deposit amount to 25 silver coins, up from 15
* New tooltips to help explain what is and isn't griefing
* In addition, we have added Cooldown Timer on submitting reports after the match has taken place

- Added a new Chronos Alt Avatar: Father Time Chronos
* Voiced by the most epic Old Man ever
* Will be available to purchase on the 2nd

- We would like to give credit to Vivi_Chester for his original concept of Steampunk Corrupted Disciple
* You can check out his original concept art at

Version 2.3.1
- Fixed Flux's Magnetic Surge
- You now join stream chat channels when going to them in HoN TV, not just when going to them via notification
- Stream chat channels are no longer single user in size

Tuesday, November 22, 2011

RAP 2.0

Hello everyone!

Over the course of the past few months we felt the need improve the Report-A-Player system as it was not allowing us to achieve what was needed. The amount of reports sent in daily over the past two weeks alone was, on average, 2267. Out of 2267 reports submitted, GMs were able to successfully judge about 50% of those tickets. Of those 50% of tickets that were judged, over 50% were non-guilty tickets, meaning they should have never been submitted in the first place. After watching and analyzing the ticket trends over months we noticed that it follows a similar pattern.

This leads us to believe that over half of all the tickets being submitted to the RAP system are innocent players. With such a high volume of tickets that need not be judged, a lot of time was being wasted that could have been spent on legitimate tickets. The high volume of tickets is not something we can just throw more GMs at, it was a problem with execution and delivery, not the volunteers.

With RAP 2.0 we have redesigned the interface to provide you a clear and more precise layout to aid you in pinpointing the offense that took place, along with a time the event occurred. Along with a new design, we needed a way to decrease the amount of bad tickets submitted, for this we instituted a basic deposit system.

Each ticket submitted will require a 15 silver coin deposit, which will be 100% refunded back to you if the reported player is found guilty or your ticket has not been judged within 7 days. If the player you report is found innocent, you will not receive your deposit back and you will be given an infraction point. If you acquire 3 infraction points in a row you will suspended from using the RAP system for 3 months. With the 15 silver coin deposit, the amount of transparency will greatly increase; you will know if the RAP report you submitted caused that player to be suspended or not.

Emails will also be sent out to you when the case is judged, allowing you to improve your RAP reports in the future based on the case judgement. With this extra transparency, we ask that each you please respect everyone else. If you are found to be discussing bans or insulting/instigating players about their suspensions, you will be dealt with harshly; this is a zero-tolerance issue.

Just to recap key points and for you TL;DR folks:
  • New RAP interface
  • 15 silver coin deposit for new report
    • 100% refund if the player gets suspended
  • Increased transparency
  • New email status notifications going out

We hope that you understand why the changes needed to be made and that in doing so, we can be more efficient at cleaning up the community. If you have any questions or concerns, please feel free to voice them in the RAP Feedback forum.

We appreciate your feedback and thank you for your time.

We are aware of the bug that involves reports not showing all the players, we'll get that working right quick! All matches will still be reportable when this gets fixed.

2.3.0 Patch Notes

NOTE: You must disable all of your mods, as there are several that break the game this patch.
NOTE2: We are working on bringing back up Matchmaking. There was a chat server crash.

Version 2.3.0
The DreamHack Patch
- Good luck to all of the players and teams participating at DreamHack Winter!
- These notes include the changes from 2.2.9

- The current Free Heroes were changed on Friday, Nov 18. The current available list is as follows:
* NOTE: This week's rotation was hand picked by MsPudding
* Chronos
* Forsaken Archer
* Soulstealer
* Wildsoul
* Fayde

* Bubbles
* Pollywog Priest
* Empath
* Doctor Repulsor
* Parasite
* Chipper

* Drunken Master
* Legionnaire
* Pharaoh

- HoN TV is now Live!
* You can open HoN TV from the bottom right corner of the new Message of the Day screen or the icon in the upper left corner
* HoN TV lets you watch video in the client seamlessly. You can watch while in the Matchmaking queue, for example!
* HoNCast Live Stream, HoNCast Video Archives, S2Games YouTube Channel, and some User Streams are all available to watch at any time
* AngryTestie and h4nn1 are the initial two people you can watch from the ingame client. More will be added as time goes on!
* Make sure to use HoN TV to tune into DreamHack Winter this week!
* HoN TV currently only supports Windows. We will be adding support for other operating systems in the future

- Report-A-Player interface redone
* Results of the report are now more transparent
* Players now required to deposit a few silver coins to submit a RAP report to improve the quality and validity of reports being submitted
* If the reported players gets punished you receive your deposit back
* If the player is found innocent you will not receive your deposit back
* More information can be found on the forums

- The Test++ mod has been added for practice mode
* This replaces the normal "Test" menu
* Credit to Quzzap for maintaining the mod

- New Message of the Day screen
* Now includes a button to HoN TV and a Competitive Section

- Newerth is no longer Haunted

- Interface rendering improvements in DirectX
- Minor optimizations to all interface rendering
- "Hell", "damn", and "bastard" have been removed from the filter list
- Fixed the UITriggerList console command
- The water near Kongor has been fixed
- The teleporters on Grimm's Crossing now properly unbind and disjoint you
- Various Tooltip fixes
- The Chatserver has been updated for HoN TV
* You must patch up to 2.3.0 to connect to it again

- Added a new Announcer: BreakyCPK Pack
* Make every game a shoutcasted game!
* Will be available to purchase on the 29th

== Heroes ==

- Added a new Early Access Hero: Lord Salforis
* Based on the Dream hero Necromancer created by Passthechips
* Named after the Name-A-Hero contest winner Salforis
- Added a new Limited Edition Early Access Alt Avatar: Dreadknight Salforis

- Added a new Nymphora Alt Avatar: Spriticus
* Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer)
* His YouTube channel:

- Added a new Zephyr Alt Avatar: Turkey Zephyr
* Will be available to purchase on the 22nd

- Added a new Corrupted Disciple Alt Avatar: Steampunk Disciple
* Voiced by the magical TotalBiscuit
* His YouTube channel:
* Will be available to purchase on the 25th

- Monarch is no longer Early Access, but cannot be used in Tournament Mode yet
- Mandromeda now has better effects for his first ability
- Dreadknight Salforis now plays the proper custom sounds when using the Alt Avatar

== Bugfixes ==

- Brought back "Keg Away!" cast sound

Forsaken Archer
- Fixed Piercing Arrows so that they deal the proper damage if the illusion dies
* Before the fix, they dealt 0 damage if they were in flight after the illusion died

- Fixed his Grapple so it unbinds targets if it touches a valid unit
- Fixed his ultimate from hitting units behind him

- Fixed the wolves' attackrange to properly be 128
- Fixed typo in his first ability

- Now can't tab to gadgets from Pitfall and Call to Arms
- Brought back Chariot sound without it being played to enemies

- Fixed a bug with him being unselectable

- Fixed his alt avatar Stampede projectiles so they don't pierce through invulnerability anymore

- Fixed a bug where dispelling the visual state did not dispel the damage from Mortification
- Fixed a bug where the dark-ghost transparent effects attached to the target did not disappear when the visual state gets dispelled

- Fixed Detonate so that the level progression tooltips displays properly

Friday, November 18, 2011

2.2.9 Patch Notes

Version 2.2.9
- Added a new Early Access Hero: Lord Salforis
* Based on the Dream hero Necromancer created by Passthechips
* Named after the Name-A-Hero contest winner Salforis
- Added a new Limited Edition Alt Avatar: Dreadknight Salforis
- Added a new Nymphora Alt Avatar: Spriticus
* Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer)
* His Youtube channel:

Friday, November 11, 2011

2.2.8 Patch Notes

Version 2.2.8
- The current Free Heroes have changed. The current available list is:
* Moon Queen
* Dampeer
* Nomad

* Aluna
* Defiler
* Thunderbringer
* Revenant
* Plague Rider
* Pyromancer

* Kraken
* Electrician
* Deadwood
* Behemoth
* Flux
* Jeraziah

- Added a new Alt Avatar: Flaming Deadwood
- Fixed the attack projectile for Mandromeda
- Cthulhuphant is no longer a "New" hero and will be usable in Tournament Mode

Friday, November 4, 2011

2.2.7 Patch Notes

Version 2.2.7
- The current Free Heroes have changed. The current available list is:
* Valkyrie
* Sand Wraith
* Master of Arms
* Soulstealer
* Slither

* Defiler
* Pollywog Priest
* Demented Shaman
* Hellbringer

* Maliken
* Armadon
* Pestilence
* Magmus
* Pebbles
* Accursed

- Added a new Alt Avatar: Demented Witch
- Added some new sound effects for Ronin Swiftblade

- Cooldown from 12/20 seconds to 20 seconds

Amun Ra
- Reduced starting Armor from 1.12 to 1.02
- Reduced starting Strength from 22 to 21

Drunken Master
- Starting Armor reduced from 3.38 to 2.88

- Starting Agility from 15 to 13

- Intelligence growth from 1.8 to 2.1

- Earth’s Grasp radius increased from 170 to 180

Master of Arms
- Acid Bomb now deals 75% damage to non heroes

Monkey King
- Starting Armor reduced by 1 (5.90 -> 4.90)
- Heavenly Vault combo reworked
* Damage rescaled so that each additional application will deal half of the previous
* Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
* Maximum damage of Vault combo is now 250+125+63 at level 4

- Teleport cooldown increased from 60 to 90/75/60

- Starting Strength reduced from 23 to 21

Pollywog Priest
- Voodoo Wards cooldown increased from 100 to 120/110/100

- Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200
- Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000
- Call of Winter manacost increased from 25 to 50

Wretched Hag
- Removed the Flash of Darkness minimum range requirement

- Strength growth from 2.5 to 2.2

== Bugfixes ==

- Fixed up tooltips across the board that were out of date, inaccurate, or had other issues
- Fixed some water tiles in Caldavar that didn't match up
- Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch, Rev, etc)

- Fixed the slow from Deja Vu so it's interaction with Slow Immunity works correctly

- Fixed Rocket Barrage hitting units behind Chipper

Corrupted Disciple
- Fixed Corrupted Conduit fully charging even when a unit was deleted
* Examples of deleted units are like Gemini's pets when you recombine, Forsaken Archer's Piercing Arrows illusion, or someone being terminated from the game

- Fixed his Trample from still going after Cthulhuphant dies

Drunken Master
- Fixed so you cannot disjoint him while he is rotating around someone

- Fixed his pick sound (Seriously, for real this time!~)

- Fixed Earth's Grasp radius to be correct

Master of Arms
- Fixed his Physical DOT so it does not proc Nomad's Edge Counter

- Fixed interaction between Mirage Strike illusion and deleted units

- Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health

Plague Rider
- Fixed Plague Carrier from vanishing when used on deleted units

- Fixed a small bug with Defile for the charge-maximizing timer check

Sand Wraith
- Optimized Desert's Curse
- Fixed so that the illusion dies properly if the target the illusion was attacking gets deleted
- Readjusted values on Mirage so it matches the new illusion lifetimes (4/4.5/5 seconds)

- Fixed her being able to disjoint her own rotating projectiles in weird ways