Monday, September 13, 2010

Editor Progress & Screenshots

Editor Progress & Screenshots

Hey Everyone,

I wanted to post a few screenshots of the new interface that we've been putting on the Map Editor.

I also wanted to updated everyone on what is going on. K2 Engine (the game engine used to power HoN) has always had an editor. That editor was used primarily for 1 thing, create the maps (meaning terrain and doodads) in which we use for Savage 2 and HoN. That said, it was for internal use and was very archaic and missing some features that we would use console commands or scripting for.

What we have been doing, yes, working on it VERY diligently for the last few months, is clean up all those console commands and put a brand new interface that makes it much user friendly. That is no simple task mind you.

We are now on the finishing touches of that portion of the editor. We also have another set of features we must add now that the editor as a map creating tool is complete (or really close to). Those features turn the map editor into a much more powerful game editor. We could literally spend YEARS doing this portion of the editor as the sky is the limit. However, we want to incorporate many basic functions for altering the scripting within games. Once this is finished, we will have a tool that can be used to create other game types (say a tower defense) within the HoN framework.

Anyways, there is more information to come and I wanted to make sure you guys were all aware this isn't a vaporware feature! Enjoy the screens and sorry for the wall of text.

TL;DR - Check out some of the interface of the map editor, we're making good progress and trying to get it done ASAP.


Honcast Invitational Tournament Movie by TheRaViJdS0ul

So it has been around two months since the Honcast Invitational Tournament has wrapped up, however you can relive the moments in this great highlight movie created by TheRaViJdS0ul. All scenes in this movie come from the Honcast Invitational Tournament in which all matches were covered and casted on

Hopefully you guys enjoy this community made movie and look forward on more projects from TheRaViJdS0ul of course as this one was awesome.

Wednesday, September 8, 2010

Version 1.0.11 changelog

Version 1.0.11
== Report Abusive Behavior ==

- Form fixed
- Griefing category added (please be sure to describe the situation carefully before submitting)

== Hero Resource Unloading ==

- Mainly some memory management optimizations. If you frequently crash after playing multiple games in a row, this should help
- Please report any issues or crashes on the forums

== General ==

- Player Controlled minions are now deniable
- Improved chat server stability
- Fixed an issue where players were able to invite other players to their clan even if the targetted player was already in a clan
- Game lobby now displays more stats about players when you hover over the stats button next to their character portrait
- Fixed an exploit where players could set d_drawAreaAffectors to true, and they could see the effect of Madman's stalk in action while he was invisible. This cvar will only work on practice games or replays from now on
- Fixed drag selection of flying units (Tundra Bird or Courier). Trying to select the bird should no longer cause epic levels of rage.
- Spectators (and players in replays) can now view the shop
- Fixed shop error messages not showing up when shopping from the main shop panel
- Fixed spectator gold/min inaccuracies when players sell items
- Little fix for the tiny icons in spectator mode

Note: The fog-pathing change did not make it into this patch due to a major server stability issue involved with it.

== Items ==

Blood Chalice
- Cooldown increased from 25 to 35

== Heroes ==

- Fixed a bug with Spine Burst doing too much damage

- Agi Steal from Curse of Ages removed

- Fixed a bug that made heroes unbind from projectiles well after he Hooked them

- Range of Keg lowered from 1000 to 800

- Infoheight changed so the healthbar isn't on her face
- Grace of the Nymph now also increases the target's Movespeed by 25/50/75/100
- Zeal range lowered from 1200 to 900
- Speed of the Zeal projectile lowered from 1100 to 1000

Sand Wraith
- Fixed Desert's Curse to follow correctly

- Glyph of Silence can now silence people in the fog again
* This is a temp bugfix to when someone won't get silenced even if you can see them
* It is possible it will be changed back to vision-limited once the code bug is fixed