Wednesday, October 20, 2010

1.0.15 & 1.0.16 Patch Notes

1.0.15 Patch Notes

Version 1.0.15
-------------

== General ==

- Halloween on Newerth has arrived...

- Increased the number of hero slots on the picking screen.
- Quick stats favorite hero % will now display correctly for accounts with over 32,000 seconds played on that hero
- Added EM % to quickstats
- Fix for that infinite life infinite spawn simpleemitter particle on the background effect
- Fixed almost all of the tooltip bugs and errors thanks to ElementUser
- Removed the "All Heroes" option
* All games are now "All Heroes" by default
- The "selected" buff icons no longer incorrectly pop / blink
- Fixed Bloodlust gold reward from not being logged correctly
- Updated French stringtables for the tutorial, courtesy of QualQuek, Bass, Jelucyr, Tyr00, Neuroleptik.
- Normalized the building gold and Kongor kill gold
- Hid some states that should not have been shown

Flavor Tooltip Implementations


Quote:
Originally Posted by ElementUser View Post
-Gladiator's Pitfall: You're going dow... I mean up! (Tommy)

-Gladiator's Flagellation: When in doubt, whip it out. (EvilPiggy)

-Tundra's Call of Winter: Shiver and Coeurl, I choose you! (MaxHax)

-Gladiator's Call to Arms: This isn't Sparta...THIS IS NEWERTH! (Gravenimage`)

-Doctor Repulsor's Electric Frenzy: Electrician ain't got nothing on me. (RUSty )

-Gladiator's Showdown: Stay near tower, I pull dem runners in! (Sentura)

-Tundra's Avalanche: I've frozen Mammoths in these things. (Zann)

-Doctor Repulsor's Opposite Charges: Two wrongs make it just right. (Saves)

-Tundra's Piercing Shards: They call me the lumberjack. (Squirtle)

== Neutrals ==

- Added some new effects to the neutrals who have abilities

Kongor

- Kongor now has a larger health bar
- Kongor now has 75% Magic reduction
- Kongor base armor lowered from 3.5 to 3
- Kongor attack range increased from 100 to 128
- Added effects and partial tweaks to his stomp


== Items ==

Bottle
- Crow ferrying now refills to 2/3 instead of full

Insanitarius
- Fixed it to be a proper sum of its part
* From 11 Damage to 12 Damage
* From 15 Attack Speed to 25 Attack Speed

Logger's Hatchet
- No longer works on Kongor

Mana Battery
- AoE radius from 1600 to 1200
- Health gain from 12 to 10 per charge
- Cost from 210 to 200

Power Supply
- AoE radius from 1600 to 1200
- Health gain from 15 to 10 per charge
- Cost from 290 to 240

Ghost Marchers
- No longer let you move through Pollywog Priest's Voodoo Wards


== Heroes ==

- New Legion Int hero, Bombardier


- Tagged a lot of hero abilities so they will only play the custom voice response instead of two overlapping ones
- Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and Tempest's Meteor so players know when they are taking damage and when they are not

Andromeda
- Correctly hid her stunned state
- Base agility from 27 to 26
- Strength gain from 2.3 to 2.1
- Dimensional Link aura radius from 900 to 800
- Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115

Blood Hunter
- Fixed him gaining health from illusions

Bubbles
- Shell Surf now disjoints

Chipper
- Tar Toss
* Cooldown from 25/20/15/10 to 18/15/12/9
* Cast action time from 0.25 to 0
- Sawblade Showdown
* Initial damage increased from 100/200/300 to 200/300/400
* Fixed bug that placed a lingering DoT on enemies who ran through the saws quickly which artifically increased its damage
* Can not take the initial damage again for 2s after leaving the saws even if you re-enter them

Corrupted Disciple
- Can no longer get an infinite damage boost in certain situations

Dark Lady
- Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80%
- Taint Soul cast range from 1200 to 800/900/1000/1100

Deadwood
- Fixed up Willowmaker's tooltip to list duration of debuffs

Devourer
- Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge
- Fixed tooltip on Devour to display correct duration of charges (7s per charge, incorrectly listed 10s)

Electrician
- Cooldown on Electric Shield from 2 secs to 0.5 secs
- Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time
- Cleansed now loses its movespeed bonus smoothly over the whole duration
- Purge damage on summoned units is now pure instead of magical

Fayde
- Fixed Burning Shadows so it does not reveal enemies hit for a longer time than intended

Flint Beastwood
- His Flare effect will no longer play in the fog
- Fixing a bug causing him to say several different voice responses when using Flare

Gauntlet
- Fixed Grapple hit detection while right next to someone

Jereziah
- Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE slow

Kraken
- Projectile speed of Torrent increased from 1000 to 1250

Legionnaire
- Terrifying Charge
* Damage is now instant instead of through an attack
* The increased movespeed is kept for an additional second
- Decapitate range increased from 150 to 175

Magmus
- Allied units will no longer 'block' the casting of Lava Surge

Panda
- Removed silence from Flick, made it a stun instead

Puppetmaster
- Increased casting speed of Puppet Show and Voodoo Puppet
* Cast action time lowered from 500ms to 300ms

Soulstealer
- Will no longer gain charges if he dies and an attack is in midair that kills something

Tundra
- Shiver is no longer Magic Immune, but is now Splash Immune

Vindicator
- No longer applies his silence aura to enemy heroes he cannot see

Voodoo
- Mojo can now be double activated to cast on self

Patch notes coloured by Warchamp7

Version 1.0.16
-------------
- Fix to quick stats
- Candles now fade to smaller versions when in a lobby so they don't block any buttons
- Fix to allow clan tags with a length greater than 3.

Bombardier
- Added recommended items
- Fixed a hitch in bombardier's portrait animation
- Fixed Boom Dust not crediting the damage to Bombardier correctly sometimes
- Fixed Boom Dust so the graphics update correctly as you slowly apply charges to someone and they expire
- Fixed Boom Dust exploding from DOTs when put on an ally

Keeper of the Forest
- Updated Root effect so it's less nonsense and more pumpkin

Vindicator
- Fixed the aura not turning off when he dies

HoN Pumpkin Carving and Halloween costume contest


HoN Pumpkin Carving Contest

In the spirit of Halloween and after seeing the Maliken pumpkin carving we are going to do a pumpkin carving contest.

Rules:

1 entry per person
Must be a hero or artwork associated with HoN
Must post two pictures in this thread of the pumpkin, one with current day's newspaper, second with your username written on paper in front of the pumpkin.

Prizes:
1st: $100
2nd: $50
3rd: $25
Paid via Paypal after judging by Maliken and staff

Sharpen your knives and Carve HoN

All entries must be submitted by 10/31/2010 at 11:59pm GMT-5 

In addition to our pumpkin carving contest we are also holding a Halloween costume contest, go dressed as your favorite HoN Character to win $$

Rules:

1 entry per person
Must be a hero associated with HoN
Must post pictures in this thread of you in costume, please hold paper with your username written on it.

Prizes:
1st: $100
2nd: $50
3rd: $25
Paid via Paypal after judging by Maliken and staff

All entries must be submitted by 10/31/2010 at 11:59pm GMT-5

Friday, October 1, 2010

1.0.13 Patch Notes

1.0.13 Patch Notes


Image by Warchamp7

== General ==

- Darkwood Vale is now a 4v4 map
- Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message
- Taunt effect is now more intense and shiny for the first few seconds
- Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
- Max possible charges are now ~16,000 (Fixes several issues)
- Change default lag threshold to 1000 ms from 500 ms
- Clients no longer precache the voice responses of enemy heroes
- Muting a player will /ignore that player, and unmuting will /unignore.
- Fixed the white icons when someone randoms. The random now happens before the load, not after
- Updated visual effects for some neutrals' skills
- A teammate right clicking on a shop with the courier will open their own shop window now
- Added watery grass to show where fog is blocked yet you can run through
- Added global announcer sounds anytime Kongor is slain
- New effects for Minotaur, Catman, and Vagabond Leader
- Update Frostburn tooltip to show max of 3 charges, instead of 5
- Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders
- Updated sounds to several heroes

- Fix some loading bar funkiness
- Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
- Fixed the quick stats

- K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")
- Fixed client not handling valid clan name tags that are 4 chars long
- Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
- Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
- Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite
- Cleaned up some of the error messages to properly represent the error occuring
- Fixed "Show Advanced Game Options" box on Create Game menu to properly display if no advanced game options are selected


== Mod Integration ==

- Added UI_CMD's GetFPS() and GetPing()
- Hon now natively supports the "Mod Options" mod framework
- HoN now natively supports the "Movable Frames" mod framework
* Movable Frames now supports spectator mode
* Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
- The Replay Stats Button mod is now built in (Credit to BASH)
* Adds a button to the Local Replays list to view the match stats
- The Enhanced Buff Icons mod is now built in
- The Improved Spectator UI mod is now built in


== Neutrals ==

Skeleton Boss
- Now a ranged unit. Damage re-adjusted
- His castable root now ministuns on impact

Neutral Ogre
- Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on


== Items ==

Blood Chalice
- Mana returned from 150 to 100
- Now stops all regeneration effects (Bottle/Health Potion) when used

Hellflower
- Added visual trail to silence state for some anti-juke fun.

Savage Mace
- The proc can no longer propagate to illusions

Striders
- Will no longer go on cooldown just from looking at someone, you now have to attack
- Runes of the Blight can now be used and not put the item into cooldown
- Fixed a bug causing them not to reset cooldown when they are picked up or transferred

Sword of the High
- Cost lowered from 3800 to 3400

Tablet of Command
- Added to the "nohelp" list, so you can no longer push allies who do not allow you to
- Now applies a ministun on use to the target if it is an enemy
- The target is no longer silenced or perplexed, and can turn while being pushed

Void Talisman
- Fixed so you cannot activate while magic immune (Can't waste it anymore)


== Heroes ==

Fixed the following playing through fog:
* Magmus' Steam Bath
* Wildsoul's Bear Teleport
* Forsaken's Volley
* Blacksmith's Flaming Hammer
* Chronos' Timeleap

Balphagore
- Decreased str gain from 3.1 to 2.7
- Hell on Newerth
* Damage:
* (Lvl 1) 200/300/400 to 175/250/325
* (Lvl 2/3) 350,450,550 to 300/375/450
* Effects:
* (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds
* (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275
* When ultimate is in cooldown you no longer gain charges when enemies cast spells near you, instead you decrease the cooldown of your ultimate by 1 second per spell cast

Blood Hunter
- Clarified Blood Sense's tooltip to show that the aura increases by 1500 range per level
- Feast now leaves a lingering debuff for 1.5s when attacking a hero
* If they die in this time, Blood Hunter still gets healed.

Chipper
- Removed the 0.1s cooldown when a new charge is available for Rocket Barrage

Chronos
- Curse of Ages no longer works on buildings

Devourer
- Striders will now be 'turned off' while Decay is activated
- No longer gains strength from killing himself.
- His own illusions should no longer steal strength from him when someone dies nearby
- Lower strength gain to 1 per kill
- Decay's range increase from his ult rebalanced from 50 per charge/level to 30/40/50 per charge/level

Doctor Repulsor
- Starting int from 27 to 25
- Level 1 armor lowered from 5.1 to 4.1
- Magnetic Contraption still happens instantly, just a 400ms backswing. Can animation cancel the backswing like normal
- Attackspeed slow from Electric Frenzy is now -50 instead of 50%
- Tree destruction radius on Ludicrous Speed reduced from 100 to 75
- Can no longer use Ludicrous Speed while immobilized

Engineer
- Strength gain lowered from 2.3 to 2
- Turret duration from 6s to 5s
* Can only be hit a max of 5 times now (down from 8)
- Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside

:flin: Flint Beastwood
- Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling
- Crosshair on target should be visible to allies only

Forsaken Archer
- Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet
- Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes
- Enfeeble duration incresed from 3s to 4s
- Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal
- Max charges from 50 to 35
- Fixed his glove getting snagged on buildings when he threw it
- The glove throws no longer disable each other

Glacius
- Tundra Blast slow from 5s static to 3/3.5/4/4.5s

Kraken
- Reworked
- Ability 1: Torrent
* Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor
* Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds
* Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor
- Ability 2: Tsunami Charge
* Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.
* Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage.
- Ability 3: Splash
* Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
* Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second.
- Ability 4: Release the Kraken!
* Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stunned by its lashing tentacles.
* After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.

Magmus
- Steam Bath now disjoints on use
- Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda
- Removed the 0.1s cooldown when a new charge is available for Flurry

Rampage
- Updated tooltips to show he gains slow resistance and reveals the target while charging
- Reveal time after Charge is over lowered from 4s to 2s
- Horned Strike damage increased by 20 across all levels
- Damage from ult +5% at all levels
- When Horned Strike procs, 15% movespeed for 1.5s
- Charge slow resistance added instead of treewalking
- Fixed a bug with the ult that caused the target to get endless unitwalking

Sand Wraith
- Deserted range check for people being alone lowered from 400 to 300

Slither
- Removed the 0.1s cooldown when a new charge is available for Toxin Wards

Scout
- A 500ms cooldown now starts when using Vanish to avoid double activating it

Succubus
- Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s

Torturer
- Base strength from 16 to 18

Tundra
- Fixed infinite buff bug with Cold Shoulder
- The "push-away" from Avalanche now correctly goes the full distance every time and will not push people who were behind Tundra

Vindicator
- Vindicator illusions can no longer steal intelligence
- Global Silence is now dispellable

Voodoo Jester
- Fixed the bug causing Acid Cocktail to occasionally split into two
- Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce
- Fixed his tooltips to clarify that his casks do no damage to heroes

Witch Slayer
- Can now only cast Power Drain on units with mana