Monday, January 31, 2011

Empath teaser - Updated with empath guide video

Empath Teaser Preview

Here is a video preview of Empath skills in action, the hero itself is coming into hon this Friday


Empath Video Guide

Friday, January 28, 2011

2.0.9 Changelog - Sachi Swiftblade

2.0.9 Patch Notes

== General ==

- This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!
* Gold Collection items are only available for a limited time

- Tweaked the ramps near Kongor on Caldavar to be much wider
- Casual Mode games now automatically start with a courier for each team
- Outpost no longer has Snake Bracelet or Minor Totem in it, now has an Apprentice's Robe

== Shop Improvements ==

- The green border around a component now takes into account your stash.
- An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy.
- "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all.
- You can now buy while dead and then sell those items back while still dead
- Added a new icon over the item when it's still in the grace period for 100% sell-back value

- Fixed courier purchase messages showing the wrong player as buying them
- Added more account icons
- A courier will no longer automatically transfer wards to you, unless you bought the wards
- Stunned units can no longer use the Grimm Teleporters
- You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks.
- Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused
- You can no longer concede once the enemy team has conceded

- Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
- Added GetGameTime and GetTotalTime console commands
- Font loading and memory optimizations
* Fonts load about twice as fast now and use about half the memory
- When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"

== Items ==

Blood Chalice
- Now takes a Scarab instead of a Trinket of Restoration
* No longer gives +2 Health Regeneration
* Does not give any Mana Regeneration passively

- Now gives +51 damage instead of +50 as it is a correct sum of its parts

- The spell-block component no longer propagates to Illusions

- Fixed the Mana Burn to correctly do Magic damage instead of True

Sacrificial Stone
- Added +10 damage (from Sustainer)
- Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges
- Fixed it so that the wielder must be a hero in order to get charges added to it

== Heroes ==

- Fixed an anomaly with Nullstone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges
- Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it

- Fixed Time Freeze so that the damage won't be lethal to allied units

Corrupted Disciple
- Optimized Corrupted Conduit to use less game resources

- Fixed Dampeer's Bloodthirst dispeling Sage's Lore
- Should no longer lose his essence charge if he dies with Token of Life active

- Cadaver Armor will now gain charges equal to the strength gained (no gameplay change, just a cosmetic bonus)

Flint Beastwood
- Fixed Money Shot so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die
- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
- Fixed his Hollowpoint Shells from killing allied heroes

Forsaken Archer
- Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
- Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling Call of the Damned quickly

- Infernal Instability is no longer dispellable

- Added disjoint to Showdown (I Have No Patience) upon returning the target
- Fixed Pitfall sound effect glitches
- Made the state that deals damage to you after the Call to Arms visible so you know what is damaging you

- Resized his alt avatar
- Fixed his Tsunami Charge so it will no longer dispel other stuns on the enemies
- Fixed his Release the Kraken! effect playing 1 second too long

- Fixed Terrifying Charge from canceling when a unit is on the edge of fog (again)
- Fixed Terrifying Charge so it can be blocked by Moraxus
- Decapitate cast effect type changed from Physical to SuperiorMagic
* This means it can now be cast on Physical Immune as well as Magic Immune units

- Fixed his sword stance not playing his idle animation when you go back to regular sword stance
- Fixed Maliken's colors when using sword modes

- Fixing his Magic Carp from proccing events like Corrupted Disciple's Static Discharge more than once

- Fixed Flick to not work on invulnerable units
* Also fixed Flick to properly trigger Moraxus Arcane Shield

- Fixed Wrath of the Pharaoh being able to hit a unit behind him when he casts it.
- Tweaked how Wrath of the Pharaoh works with Staff of the Master. Added a new fifth ability to swap between the versions

- Fixed Venomous Leap so you can correctly disjoint it

Sand Wraith
- Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
- Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available

Soul Reaper
- Fixed Demonic Execution so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die

- No longer gains souls from killing gadgets

- Fixed Mesmerize so the first damage tick happens correctly

- Credits to [S2]ElementUser for the majority of the gameplay bug fixes.

Saturday, January 22, 2011 Patch Notes Patch Notes

- Fixed building attack and building destroyed announcer messages

Version 2.0.8
- Units in the fog of war will no longer block pathing
* This means that if you are clicking to move through a juke spot and an enemy is in the fog, blocking that path, your hero will still attempt to follow that path until you see the enemy hero, rather than run around the long way
* This includes stuff like fissure or other movement blocking gadgets

- New Kraken alternate avatar: Crustacean Kraken
- Added new account icons
- Moved the concede and pause options slightly
- Added a confirmation box when you call a concede vote
- Removed snow from Caldavar

- Players can now right click the "Auto-Connect" checkbox to remove all chat rooms from their auto join list
* Doing so will also leave each auto join channel they are currently in
- Fixed the UI acting like spectators could vote on remaking
- Fixed spectators being able to vote on kick votes
- Each team now has a 5 second cooldown between any vote call
- Any global votes fail immediately if enough people vote no
- Players will now automatically be placed in a group channel when they do team matchmaking
- When a player joins a group the group channel will automatically have channel focus
- Fixed the editor deleting the /resources/ folder inside of a map archive when you save
- Fixed a crash after playing 2+ games in a row
- Fixed a crash within the hero compendium

Geometer's Bane
- Recipe cost increased from 500 to 1200
- Now "Order Disjoints" when used
* This means someone who queues up a spell or attack on the user has that order canceled when it is used

- Boom dust ranged decreased from 600 to 500
- Boom dust damage scaling from 40/60/80/100 to 25/50/75/100

- Terrorize cooldown increased from 8s to 10s
- Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10

- Lightning Rod area of effect reduced from 1000 to 800

- Vision on wards reduced from 1400 to 300

Voodoo Jester
- Base damage decreased from 51-61 to 46-56

- Gust now has a 0.1 second ministun

Monday, January 17, 2011

HoN Dev Blog: January 17, 2011

HoN Dev Blog: January 17, 2011

Helllllllo fellow HoN players, and welcome to 2011! The new year brings new resolutions to be broken, massive hub bub over zodiac signs, and the same old snowy weather in Michigan. This first Dev Blog of 2011 aims to clue you guys in on what the new year means for HoN as we get back into the groove following the successful launch of HoN 2.0 and the winter holiday break.

More New Content
As always, we'll be looking to inject new content into HoN to keep it a fresh and ever-changing challenge.
  • We are well into the development process for the next hero: a ranged, Intelligence-based support hero, the Empath. Her concept art will be released with the next newsletter, so keep your eyes peeled to that inbox!
  • We are running several item ideas through our rigorous testing process to see if they fulfill our intentions of moving the game in a positive direction.
  • Game modes! We're working on creating new ways to play HoN and utilize some of the skills you all work so hard to develop in different ways.
  • More Goblin Store content, like all new alternate avatars; Soul Reaper wants to ride a horse.
In-Game Shop Improvements
HoN's shop system is very robust and its contents are integral in making games as deep and diverse as they are. It is, however, an incredibly daunting experience for a new player to learn to play with the current shop system. Even for veterans, the shop can be inefficient or confusing to deal with. That said, we're investigating changes to the shop system to ease the learning curve and improve intuition and efficiency. Some of the new features we plan on implementing include:
  • A search mechanism that filters items by name
  • Item sorting by the bonuses an item bestows in addition to the current categorical sorting
  • A more robust and detailed recommended items section outlining the different recommended build paths
We're constantly looking to improve the balance of HoN, but with all of the new items and heroes we've introduced to the game recently, we'll be undergoing a wholesale, global "realignment" process. We, with the input of competitive players, will look at every single hero and item in an attempt to bring the big picture into focus. Forests of Caldavar will also be closely examined for further balance changes. Patch Notes - Kick makes a comeback Patch Notes

-- Fixed Reconnection issues
* Reconnection was not always working, this fix should get it off the failboat

- Fixed Helga Hammerstorm icon

Version 2.0.6
- Added a new Alt Avatar for Gladiator: Adventure Gladiator
- Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm

- Based on player feedback and data from the last month of matches significant improvements to the MM algorithm have been made which should result in matches being much more balanced
- Groups waiting more than a few minutes in the queue should now find themselves being placed into a fair match much sooner than previously
* This also includes groups with very high or very low MMR that were having to wait much longer than the average queue times

- Added more icons and another bundle
- Vote kick has been re-added to the game
* A kick vote against someone can only be called once every 3 minutes
- Concede now only requires 4/5 "Yes" votes after 30 minutes instead of normal 5/5
- Fixed a bunch of console errors
- Fixed an issue on the hero selection screen for the Hellbourne team
* Part of the UI was overlapping the hero selected circle and causing issues
- Can now click store item icons to view bundle/avatar/announcer preview windows
- Add Romanian language to system bar language selection combobox
- Tweak to progression interface to display 4-digit cumulative stats
- Added a "Back" button [back to player stats] for match stats panel when clicking to view another player's stats for a particular match
- Fixed the AFK kick vote to indicate that it is team only

- Items in the shop now show their total cost by default
* To see just the recipe cost, hold down control with the shop open
- Wards now have a 'Timer' bar above them that shows how much time is left at a glance
- Fixed a bug where Striders could get charges while on cooldown

- Re-recorded Gladiator's voice