Thursday, July 29, 2010

1.0.7 & 1.0.8 Patch Notes - Doctor repulsor

Version 1.0.8
- Fixed Pause, Remake, and AFK votes
* Remake threshold bumped back to 70%, unless someone has been terminated, in which case it's 50%
- Cleaned up some interface errors

- Cadaver Armor strength gain lowered to 1.5 from 2
- Cadaver Armor Magic Armor back to 1,2,3,4
- Tweaks to the tweaks to Devour
* Health gained from the buff is now added to current health pool. For example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/1300 hp
* Each charge now lasts 10 seconds. This means that for 8 seconds after using the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and wearing off completely at 10 seconds
* Damage per charge increased to 15/25/35

Doctor Repulsor
- Fixed Teapots
- Added story
- Added recommended items
- Effects optimizations, fixing FPS lag created by his attacks
- Fix some gadgets showing up on the minimap
- Ludicrous Speed now disjoints properly
* Can no longer use this ability again while it is in flight

- Fix the timing on his Pitfall delay correctly.

- Zeal damage from 70,100,130,160 to 55,90,130,160

- Fix Chuck targeting. Nohelp now stops you from being thrown, not being thrown to

- Added recommended items
Version 1.0.7

- Removed general kick vote
- Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote
- Changed AFK detection to include all areas of the map
- Remake time limit extended to 7.5 minutes
- Remake will now pass with a 70% majority vote, 50% if there is a leaver in that time
- Pause vote will now pass with a 70% majority
- Added a green "no help" button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units:
* Andromeda - Void Rip
* Blood Hunter - Blood Crazy
* Nymphora - Teleport
* Glacius - Ice Imprisonment
* Ophelia - Ophelia's Judgement
* Tempest - Elemental
* Succubus - Mesmerize
* Pebbles - Chuck
* Gladiator - Showdown
* Item - Stormspirit
- Updated shop icons to more clearly indicate their categories
- Updated several jukespots on Caldavar
- Added three new music tracks to the ingame music
- Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbourne melee super creeps
- If a player is Taunted and picks up an illusion rune, those illusions will have the taunted icon play above their heads
- Players attempting to spam game servers with courier sharing messages will now have their sharing messages blocked and subsequent requests they send will be ignored. Waiting a few seconds before sending another share request will eventually remove this block.
- Kongor
* Fixed so wards/gadgets can properly attack him
* Increased the size of the area in which you can attack without missing slightly


- Added /pingall (and /pa) chat commands
* These commands display the ping for other users in the game. This is intended primarily for settling ping disputes in tournament matches. Note that another player's ping does not affect the quality of the game for anyone other than that player
- Added "fs_disablemods" console command. (This is experimental!) When set to true, HoN will try to ignore custom archives/files (mods) the next time it starts up
* This is for players having difficulty using tournament mode. More support for this will be added in the future.
- Fixed an issue where players could connect to the same game server using the same account. The server will now disconnect the connecting player with an appropriate message if it finds two account_ids that are the same.


- Some updates to the Report a Player interface and functionality
- Fixed a crash relating to when a check for match stats fail
* This mainly fixes the issue some players had of crashing after a game ends, when they go back to the main menu
- Fixed a few other miscellaneous crashes
- "Invite to Clan" requests will no longer notify players in "Invisible Mode" or in "/dnd" mode. If the player is invisible, the player inviting them to a clan will receive a message indicating they are offline. If they are in /dnd mode the player inviting them will receive a message indicating they are in /dnd mode.
- "Add Buddy" requests will no longer work on players in "/dnd" mode. Players inviting them will receive a message indicating they are in /dnd mode.
- Un-checking the Options -> Interface -> Friends -> Request checkbox will now disable the message printed out to chat, in addition to the notification.
- Non server game clients will now print additional system details towards the end of the console.log


- Fixed an issue causing Double Damage to only last 30 seconds when used. Now lasts the correct 45 seconds

- Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Punch Dagger
- Recipe cost from 1350 to 1000
- Passive damage bonus from 9 to 18

- Cooldown from 10 secs to 7 secs

Geometer's Bane
- Lower strength from 15 to 10
- Changed total agility to be equal to the sum of its parts, from 30 to 26

Restoration Stone
- Will now refresh Shrunken Head


- New Hellbourne Intelligence Hero: Doctor Repulsor
* Based on Storm Spirit from DotA

- Fire Shield casting range from 400 to 350
- Fire Shield mana cost from 100/105/110/115 to 100/110/120/130
- Cauterize range from 750 to 700

- Strength gain lowered from 1.9 to 1.7
- Hardened Carapace duration reduced from 6s to 3s

- Movement speed from 290 to 295
- Hell on Newerth will no longer reset to zero after dying with Token of Life

- Flaming Hammer's negative magic armor debuff is now in the tooltip properly
- Flaming Hammer projectile speed from 800 to 950

- Base damage from 38-49 to 45-50
- Shell Surf will leave vision behind properly when teleported to that spot
- Increase speed of the shell from 600 to 850
* Will still only go a max of 1800 units, timer updated accordingly

- Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all levels
- Cadaver Armor strength gain per non-hero kill removed
- Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0
- Devour slightly reworked. While channeling Devour, 1 charge is added each second, which last 10 seconds. Each charge:
* Increases the size of Devourer
* Increases the radius of Decay by 50
* Adds 15/25/35 attack damage
* Max health increased by 100/150/200

- Increase the projectile speed of the turret's deployment by 50% and remove cast time
- Limit to the number of times someone can be hit by the Turret from 5 to 10
* Max snare of 35% is still achieved at 5 hits, slowing 7% per hit

- Cull cooldown from 10 secs to 11 secs
- Cull radius from 350 to 300
- Stance blocking from 50 damage to 40 damage
- Reflection no longer leaves behind an illusion
- Shadow Cripple now deals the first tick of damage immediately, second at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)
- Shadow Cripple still reduces healing by 50% for 3 seconds

Forsaken Archer
- Agility gain from +2.7 to +2.5
- Call of the Damned skeletons poison from 4/8/12/16 to 6/8/10/12

- Infernal Instability no longer snares
- Infernal Instability no longer applies its buff to ult or second ability
- Infernal Instability on use will give max charges on Enfeeble
- Grapple cast time lowered from 400ms to 200ms
- Grapple projectile speed increased from 1500 to 1600
- Max charges on Enfeeble now scale from 30 to 20/25/30/35
- Duration of Enfeeble slow decreased from 5 seconds to 3 seconds
- Max slow on an enemy by Enfeeble is now 50%
- Gauntlet Blast damage reduced from 300/450/600 to 300/400/500
- Gauntlet Blast range from 600/700/800 to 600 at all levels
- Gauntlet Blast cooldown from 75/65/55 to 80/70/60
- Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250

- Call to Arms now uses the same cast animation as Pitfall
- Removed the backswing time on his abilities
- Lowered the 'trigger time' from 2s to 1.6s on Pitfall
- Showdown now issues a stop command to whoever is teleported back
- Call to Arms now plays no sounds other than at the impact time

Keeper of the Forest
- Camouflage cast range from 300 to 500, cast time halved
- Nature's Protection cooldown from 7 secs to 5 secs, cast time halved

- Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max of 5 seconds
- Movement speed from 290 to 295

- Barrel Roll no longer slows attack speed
- Barrel Roll cooldown increased from 11s to 13s
- Barrel Roll's debuff is now dispellable

- Base strength from 16 to 17
- Strength gain from 1.6 to 1.7

Night Hound
- Added a third variation for the attack animation on his third ability

- Damage from the stun from 25/50/75/100 to 70/100/130/160
- Stun duration increased to 1/1.3/1.6/2

- Lower base armor by 1
- Stampede cooldown from 25 to 30
- Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector.
- Damage from Horned Strike rescaled from 100 to 40/60/80/100

Soul Reaper
- Strength gain from 2.0 to 1.7
- Withering Presence from 1000 radius flat to 700/800/900/1000

- Speed up the ice spikes from 1.25s lifetime to 1s lifetime
- Bird is now magic immune

- Sage's Lore duration changed from 5/6/7/8 to 7s
- Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5
- Sage's Lore cooldown from 14 to 15
- Sage's Lore manacost from 75/95/115/135 to 80/100/120/140
- Glyph of Silence AoE from 950 to 800
- Glyph of Silence will no longer silence heroes that Vindicator does not have vision of
- Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill
- Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25

Monday, July 19, 2010

What S2 Is Working On - 7/19

It has been a while since I've created a thread about what we're working on. I figured I would give a much needed update

  •   Match Making with Teams: This system will replace the current match making. It will allow players to enter solo or as team sizes of 2-5 and match players of similar skill (and similar team size) together. The key to this system is the increased use MM should see due to the fact that friends can now use the automated system to play together. We have already done internal testing and continue to tweak and bug fix before we get a beta version out there.
  •   Map Editor / SDK: We are putting an entire new UI on the Map Editor as well as cleaning up a few bugs and adding a couple features. This has been underway a while. We have no dates available, but it is being worked on and is definitely a higher priority for us.
  •   Alternate Hero Avatars: Have you wondered what some of our concept art was for? It is for a feature we will be releasing soon that allows you to play your favorite heroes using a slightly altered hero model & texture. More details regarding this will be released once we have some other things taken care of.
  •   Pathfinding: We have 2 issues that we are currently attempting to resolve - (1) Getting stuck on buildings as you path around them and (2) multi controlling units and allowing the faster unit to properly path to the front and not constantly bump the slower units.
  • New Heroes: We always have new heroes underway. We plan to constantly add new heroes to the game

Saturday, July 3, 2010


- Gladiator voice

Version 1.0.6
- Improved pathfinding most noticeable during the laning phase.
- Some effects tweaks to heroes to clean things up
- Some tooltip fixes
- Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes

Vulture Lord
- Removed armor aura

- Recipe price from 825 to 1000
- No longer reduces cooldown if hit by a spell while in cooldown

- Damage increased by 2
* This means any item that uses a Steamstaff in some way was increased accordingly

- Fixed Curse of Ages level 2/3/4, it will now properly stun and reset charges
- Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left

- Fix to make sure when gauntlet activates Infernal Instability while the glove is in midair it works properly after it's return and can still go off

- Ally-freeze through Ice Imprisonment damage reduction from 20/40/60/80 to 20/30/40/50%

- Fixed Showdown so it does not teleport magic immune units
- Fixed Flagellation going on cooldown correctly when you attack gadgets

- Fixed the instant death bug

Friday, July 2, 2010

Free 2 Play Weekend For Beta Accounts

To go along with this excellent patch, we will be inviting all existing beta accounts, (that have not purchased) to come back and play HoN for FREE over the weekend. Starting Friday at noon EST and ending Sunday 11:59pm EST anyone can login with their old beta account and enjoy HoN once again.

Free Weekend Players will be allowed No Stats only matches.

With the emphasis our community and staff place on players statistical records, it is only right that we uphold their integrity whilst running Free to Play events. We feel this is the best method to give new users a complete HoN experience and maintain a consistent playability for existing members.

Side note:

The event will start 'shortly' after the game servers have all started their update process. When the flood gates have been opened, we will let you know.



Version 1.0.5 - Pirate becomes a gladiator

Version 1.0.5 Changelog notes:

- "Report A Player" added
* Upper left on the System Bar, ! symbol
* Fill out the form to report another player for inappropriate actions
* False reporters will be punished

- Tons of tool tip updates and fixes
- Fixed a bug allowing Post Haste to teleport to couriers. Post Haste can teleport to player owned pets, such as War Beast's wolves
- Gave Vulture Lord's second ability an icon (means the aura no longer displays a black and white checkerboard)
- Stores will no longer remove the 'can buy from me' state if you or a courier goes invulnerable
- Decreased in-game font size slightly
- Added a new message when the courier is killed by a non-hero unit, it will now show a minimap ping along with the appropriate game message indicating which team the courier was killed by

- Fixed an issue where players would add a chat channel to auto connect to upon startup, and then later be unable to remove this channel from their list because they were banned from the channel. Players attempting to join channels they are set to auto connect to and are also banned from will have that channel automatically removed from their list if they attempt to connect to the channel they are banned from
- Pressing the "Alt" key (or whatever key the player has defined as chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat type like it used to. It now must be held down and used in conjunction with the enter key, or with the mouse click of the "Send" button
- Fixed a Mac/Linux crash
- Fixed issue preventing players from selecting a potential hero during the banning phase.
- Disconnected players will no longer random when it becomes their turn to pick, unless they run out of time.
* Disconnected players are not allowed to use "extra time" in BP mode (if it is their turn, and they are disconnected, then they will pick their potential hero or a random hero)
- Fixed an issue in duplicate hero mode where if two players had the same hero "potentially" selected, only one would get it and the other would random
- Misc server optimizations to improve stability
- News is hidden when choosing to follow a player
- The client will no longer display a message indicating the player will get a leave for disconnecting if they are in a replay or a practice game

Invis Rune
- Now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth.


- Mana Battery is now in Supplies
- Power Supply is now in both Supplies and Initiation

New Item: Blood Chalice (Initiation)
* On use, grants 150 temporary mana in exchange for 150 health. Mana will disappear slowly if not used. Damage cannot kill.
* Special thanks to user AudaciousSam, who originally suggested the concept for this item in DotA and gave us permission to use it in HoN.

- Fixed a bug so the debuff cannot be dispelled

- Fixed it so when you have illusion bottled and use it, the illusions still don't have it bottled!
- Double Damage will now correctly last 45 seconds instead of 30 seconds when used out of a bottle

Frostfield Plate
- Can no longer be used by Couriers

Geometer's Bane
- Illusions now gain the 0.1s invulnerability as well

Ground Courier
- Will be attacked by creeps/towers again

Loggers Hatchet
- No longer works on splash damage

- Melee minion abilities moved to slots 3,4 to make it clear which is which
- Puzzlebox Minions will no longer be able to attack towers unless the owner is within 925 units of them

Void Talisman
- Applies -5.5 Magic Armor for the duration

Whispering Helm
- Can no longer be used by Couriers


- New Legion Strength hero, Gladiator, based off DotA's Kunkka
* We know he is missing a voice right now. We had it re-recorded for quality, it will be hot-fixed into the game within a few hours.
- Updated recommended items for several heroes

- Balphagore's third ability will no longer consume gadgets. Om nom nom.
- Hell on Newerth
* Cast time removed
* Expanding ring now 'sticks' on Balphagore as he moves and expands to max distance 300ms faster

- Shockwave will no longer hit couriers

- When toggled on, Take Cover will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)

- Fixed an issue causing Frenzy multicast to not apply to the correct number of targets (usually one less than it should)

- Players are now deny-able if they are burning from the Tar Toss + Rocket combo
- Tar Toss duration lowered from 5s to 2/3/4/5 secs

- Rewind heal rate doubled (max 50% per second)
- Curse of Ages
* Buff/Debuff time lowered from 10s to 8.5s
* Bashes every 8/7/6/5 hits
* Deals 20/40/60/80 magic damage on bash hit
* Bash stun from .25/.5/.75/1 to 1s all levels
* Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes
* Can now build charges between targets for Curse of Ages
* Can now gain charges from denies

- Devour now reveals any target bit for the duration

- Shield is now a self target cast instead of a toggle
* Cast time removed
* Costs 20% of max mana to cast, if mana is less than that, uses all of it
* Mana consumed is applied as the shield for 12s
* Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per damage taken
* DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60
* Shield is unremovable

- Turret reworked
* Changed to a vector targeting ability to decide the direction it is facing
* Manacost lowered from 120 to 100
* No longer controllable and only lasts 6 seconds
* No longer gets a copy of Engineer's items
* Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
* Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit
* Units hit are pushed 25 units away from the turret
* Can only be hit by a max of 5 bullets
- Energy Field
* Will no longer hit couriers
* Duration lowered from 6/9/12 to 6/8/10
* Hits to kill lowered from 5 to 4

Forsaken Archer
- Crippling Volley
* Ministun removed
* Radius lowered from 225 to 200
* Damage done increased from 85/140/195/250 to 85/150/215/280

- Strength growth from 2.2 to 2.0
- Base agility from 21 to 19
- Lowered movement speed from 305 to 300
- Charges from Scythe/Shadow Stance lowered from 2/3/4/5 and 1/2/3/4
- Reflection
* Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%
* Duration rebalanced from 30/35/40 to 20/35/50

- Undev
- Reworked
- Base STR reduced by 2 (24 to 22) and armor decreased by 0.5
- Infernal Instability
* Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration
* While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with.
* This includes auto attacks, Grapple, or Gauntlet Blast. This ability can be activated while the glove is in mid flight.
* Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target and applying a short minor snare for 1.5s
- Grapple
* Hand goes 800 range
* Can only hit heroes, goes through creeps
* Now only grabs units on the way out, not the way back
* Moves both Gauntlet and the target to where you click, dealing 100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds
- Cripple renamed to Enfeeble
* 30 Max charges
* 0.8/0.6/0.4/0.2 time between a charge is gained
* On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds.
- Gauntlet Blast
* 75/65/55s Cooldown
* 600/700/800 Range
* 100/150/200 Manacost
* Shoots the glove out at the target unit. Any enemies within 200 units of the glove as it flies are stunned for 4 seconds. This stun is broken if they take any damage after 1 second of being stunned.
* When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged
* The target hero is stunned and revealed for 1.5 seconds.

- Int gain increased from 1.6 to 1.9
- Terrify
* Cast time removed (0.6 -> 0)
* Now grants vision of the target for the duration of the charge
* Now reveals target for the duration of the charge
* Now grants 40/80/120/MAX movespeed (used to be max at all levels)

- Base strength increased from 17 to 18
- Barrel Roll
* Stun removed
*Manacost lowered from 130 to 110
* Applies a 30/37/44/50% Movespeed and Attackspeed snare for 3.5s
* Damage increased from 100/150/200/250 to 100/160/220/280

- Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone
* Can be hit on both the send and return trip
* No longer grants bonus AS / MS

- Can no longer throw invisible units

Plague Rider
- Extinguish is now a true deny (awards the stat)

- Puppeteer's Hold
* Fixed a rare bug causing Puppet Strings' floating handles to never disappear
* "Snare" effect while under the effect halved from 155 force to 80 force
* Negative Attackspeed removed
* Cast point sped up from 500ms to 300ms

- All Magic damage changed to Physical
- Stampede Reworked
* 9001 Range
* Same mechanic, charges target unit
* Gains 15/20/25/30 Movespeed per second
* Gains Treewalking after 4 seconds
* Does not gain Magic Immunity and no reveal state is placed on enemies
* When Rampage gets within 450 units of his target, he pounces on them almost instantly
* Causes a Stun and Pushback upon impact instead of just a stun
* Movespeed boost retained for 3s after impact
- Might of the Herd Reworked
* No longer has a team aura
* 50 Manacost
* Gives self 4/6/8/10% Movespeed
* Gains 3/6/9/12% of movespeed in attack damage
* On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
- Horned Strike Reworked
* 10/9/8/7 second cooldown
* Still stuns and pushes back the target on attack. 100 Physical damage at all levels
* While in cooldown, one second is subtracted for every 1000 units traveled by Rampage
- Favor of Sol removed
- New Ultimate: The Chains that Bind
* Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time
* 200 Range
* 175/200/225 Manacost
* 105/90/75 second cooldown
* Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves
* Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage
* If Rampage and the target he is dragging get separated by more than 500 units the chains are broken

- Toxin Wards will no longer apply their movement speed slow when they miss

Soul Reaper
- Demonic Execution will no longer be usable on couriers

- Demon Hand now has a better indicator to its actual radius

- Purge should now affect Tempest's elementals after they split

- Third ability's damage marked as splash (so it doesn't break Succubus' sleep, Gauntlet's ult etc.)

- Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc.)

- Illusions will properly copy themselves when he is under the effects of Bear Form

War Beast
- Illusions will properly copy themselves when he is under the effects of Metamorphosis
- Hellhounds will no longer be able to attack towers unless War Beast is within 925 units of them

- Gust
* Stun Removed
* Damage increased from 75,125,175,250 to 75,150,225,300