Friday, November 4, 2011

2.2.7 Patch Notes

Version 2.2.7
- The current Free Heroes have changed. The current available list is:
* Valkyrie
* Sand Wraith
* Master of Arms
* Soulstealer
* Slither

* Defiler
* Pollywog Priest
* Demented Shaman
* Hellbringer

* Maliken
* Armadon
* Pestilence
* Magmus
* Pebbles
* Accursed

- Added a new Alt Avatar: Demented Witch
- Added some new sound effects for Ronin Swiftblade

- Cooldown from 12/20 seconds to 20 seconds

Amun Ra
- Reduced starting Armor from 1.12 to 1.02
- Reduced starting Strength from 22 to 21

Drunken Master
- Starting Armor reduced from 3.38 to 2.88

- Starting Agility from 15 to 13

- Intelligence growth from 1.8 to 2.1

- Earth’s Grasp radius increased from 170 to 180

Master of Arms
- Acid Bomb now deals 75% damage to non heroes

Monkey King
- Starting Armor reduced by 1 (5.90 -> 4.90)
- Heavenly Vault combo reworked
* Damage rescaled so that each additional application will deal half of the previous
* Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
* Maximum damage of Vault combo is now 250+125+63 at level 4

- Teleport cooldown increased from 60 to 90/75/60

- Starting Strength reduced from 23 to 21

Pollywog Priest
- Voodoo Wards cooldown increased from 100 to 120/110/100

- Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200
- Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000
- Call of Winter manacost increased from 25 to 50

Wretched Hag
- Removed the Flash of Darkness minimum range requirement

- Strength growth from 2.5 to 2.2

== Bugfixes ==

- Fixed up tooltips across the board that were out of date, inaccurate, or had other issues
- Fixed some water tiles in Caldavar that didn't match up
- Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch, Rev, etc)

- Fixed the slow from Deja Vu so it's interaction with Slow Immunity works correctly

- Fixed Rocket Barrage hitting units behind Chipper

Corrupted Disciple
- Fixed Corrupted Conduit fully charging even when a unit was deleted
* Examples of deleted units are like Gemini's pets when you recombine, Forsaken Archer's Piercing Arrows illusion, or someone being terminated from the game

- Fixed his Trample from still going after Cthulhuphant dies

Drunken Master
- Fixed so you cannot disjoint him while he is rotating around someone

- Fixed his pick sound (Seriously, for real this time!~)

- Fixed Earth's Grasp radius to be correct

Master of Arms
- Fixed his Physical DOT so it does not proc Nomad's Edge Counter

- Fixed interaction between Mirage Strike illusion and deleted units

- Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health

Plague Rider
- Fixed Plague Carrier from vanishing when used on deleted units

- Fixed a small bug with Defile for the charge-maximizing timer check

Sand Wraith
- Optimized Desert's Curse
- Fixed so that the illusion dies properly if the target the illusion was attacking gets deleted
- Readjusted values on Mirage so it matches the new illusion lifetimes (4/4.5/5 seconds)

- Fixed her being able to disjoint her own rotating projectiles in weird ways

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