Sunday, May 9, 2010

Retail patch preview


These changes are not the finnal version, the notes are taken from the test client. This patch will be released in this or sligtly changed form on the may 12th.

Game Modes

- Matchmaking now uses BD
- Added new advanced game option "Tournament Rules"
* When enabled, allows the host to specify in the game lobby which team gets first ban
* Only affects BP and BD gamemodes
- Added "Hardcore Mode" advanced game option
* No passive gold/sec gain
* A creep/hero deny results in 0 experience for the enemy team
* A tower deny results in 0 gold for the enemy team
- "Item Drop" advanced game option now drops all items on death.
* Items dropped on death cannot be picked up by couriers, sold, or killed on the ground.
* Items dropped on death can be picked up and used by anyone.

Important Bug Fixes


- When using Runes of Blight on a tree, heroes will now approach from the correct side. (Will now no longer go all the way around a tree to eat it)
- Heroes are much less likely to keep blocking each other as they try to run past each other (HUGS!)
- Fixed ability tooltips sometimes getting stuck on screen
- Fixed buying while dead
- Abilities used from in the fog will no longer originate from the 0,0 position
* This includes Devourer's Hook, Electrician's Grip, Pollwog Priest's Tongue Tied, Puppet Master's Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana Drain
- Fixed sound system/voicemanager interactions that were causing crashes upon sound system restart
- You can now drop an item into an inventory spot with a building under it


Matchmaking

- Changed how people are matched together to generate better games
- People now have to pick an initial setting to use Matchmaking based on their skill


Ingame Changes

- Added a new keybinding: Direct Pathing
* When held down and an order is given (Move, Attack, Cast, etc) will move the hero in a direct path towards where you click no matter what is in the way. Ignores cliffs, heroes, and creeps. Useful for chasing through the woods or pushing yourself against a cliff to cast into the river!
- Re-arranged some of the shop to put modifers into the correct (bottom) shop. This includes all lifesteal items. Brutalizer and Lightning items are now in the Combat shop. Be wary of your hotkeys!
- If you buy an item on a courier then transfer that item to your hero, you can now sell that item for its full value within the 15sec sellback period
- Added game option "Minimap Rightclick" (default on). When disabled, the player cannot rightclick on the minimap.
- The game will no longer display an incorrect disconnect message indicating that the hero was removed and assets distributed to their team if the disconnected player was a referee or spectator
- Fixed disconnect messages appearing twice when a player disconnects in game
- Calling a vote to remake, pause or kick (through the console) before the pre-match game phase will no longer work. (ie. only after the players are loaded into the map can they call these.)
- If displaying chat timestamps were enabled in game, various game messages sent to both teams were not being timestamped (disconnects, Kongor kills, Barracks destruction, etc). These messages now display the timestamp properly if the client has this option enabled.
- New death for the legion main building
- Finally took down our Christmas lights...
- New Hellbourne sounds and effects for buildings
- Random small chest sound/model fixes
- The game option "Show exp numbers" is now on by default for new installations.
- Added an option "Center Camera on Respawn" that allows users to toggle whether or not the camera will automatically focus on their hero after respawning
- Unpause now plays a noise so players are aware
- Fixed some neutral NPC sounds playing globally
- Updated map to remove texture seams
- Added a visible 'corpse' for NPCs dying
- Heroes can no longer pickup runes while stunned
- Referees are now treated as spectators
* Fixes the fog issue, allows them to see the scoreboard, allows them to talk with other referees and spectators
- Added some environmental sound effects on Caldavar
- Double Tap returns!
- Fixed the sound bug where muting someone might not always work
- Restrict most actions while the game is paused
- Fixed the "Share All" courier button to reset its state at the start of every game
- Fixed a bug that occurred when spectators used the "Disable Fog of War" or "Lock Camera" options would see those settings carry over into the the next game they joined or played
- Fixed some tooltips for items in the shop


Pre-Game Changes

- Hero icons no-longer react to mouseovers/clicks when there's no hero
- The loading race values now start at 1 and end at 10, the old race values should no longer appear when loading the next game
- Pressing ALT in the game lobby will now toggle the chat mode between "Team" and "All" chat modes.
- Moved the Ping/Players/Version labels in the game lobby a bit to the right as we weren't making use of the space and server names with long names like those we use for South Africa overlapped into these labels
- Voice chat indicator/mute button shows up in the hero picker/etc. now (on the inner side of the hero name)
- Pressing the "All/Team" button in the game lobby will now set focus to the chat input line
- Lobby now has sounds for actions (kick, join etc)
- Increase the max spectator slots to 10
- Fixed the Alternate Picking crash


General Changes


- Replays now begin recording during the picking phase
- Removed the "Tier" filters, columns and inputs from the game browser and create game interface
- Added filters, sortable columns and all inputs for Min/Max PSR to the game browser and create game interface
* Players may now specify a Min/Max PSR range when creating a game. Min/Max PSR games will appear normally as they would in the game browser and other players may join a game if their PSR falls within 2% of the range the game server Min/Max PSR is set to. (This means a player with 1471 PSR should be able to make it into a game marked Min 1500, and a 1734 player would be able to join a game marked as Max 1700, but those are the very edge of the 2% tolerance, so anything higher or lower would be rejected.)
- Games outside of a player's PSR range are grayed out in the game browser similar to the way "No Leaver" games appear to a player with leaver status. If no range is specified when the game is created then no range is enforced. If a player is invited to a game, the server ignores the PSR restrictions for them allowing friends to play in games they may not normally be able to be playing
- Added Min/Max PSR to the /gi or /gameinfo commands
- The players PSR is now retrieved stored locally on the client when logging in, and is accessible through the UI_CMD() GetPSR()
- Removed the ticks, grinds, and blips and whatnot that were playing when the game started up
- Added an option "Disable Background Effects" that allows users to toggle whether or not all the background lobby effects and animations are played. (Credit to Pancakeslp for the original mod)
- Fixed some buddy request/add notifications playing sounds a bunch of times when logging in if a player had those notifications saved in their history
- The Notification Duration slider under options->interface now sets the duration (1-15 seconds) a notification is displayed for
- Fixed a number of incorrectly labeled tooltips on the options menu. Disabled the "Health/Mana Bar Scale" in the options
- Removed the "Options" menu from the F10 in game menu
- Fixed "Add PlayerName" buttons on options menu to align properly and correctly add the player clicked on
- Increased max size of joinable channels to 30
- Using the slash command /join "password" will now attempt to join the channel with the password specified. (Anything in between the quotes at the end becomes the password)
- Fixed some issues in the client/interface causing the change password dialogue to not work
- Fixed the lock/unlocked tooltip for hosts to display the correct tip (was previously showing the opposite tooltip it should have been showing)
- Players can now select Logon/Logoff and Join/Leave Game notification settings for clan members separately from the notifications they select for their friends
- Fixed an issue where notifications were not being saved to the history properly
- Fixed the default notification time to be 10 seconds instead of 10000
- Updated sub-account description
- Removed "Show Menu Transitions" from the options menu as the option is not currently being used
- Fixed iris closing sound being heard on disconnect
- Fixed "/r" to not reply to a clan whisper automatically with "/c m", instead it will reply directly to the sender with a "/w PlayerName" just like how "/b m" works
- Trying out new color for the selected item in listboxes
- Fixed the "Show Winner" button on the match stats screen to correctly display and announce the team who won
- Fixed sound driver list sometimes showing the current driver incorrectly
* This means the sound system will only restart if it is indeed necessary
- Fixed a couple places where linux system class was using incorrect character conversions
- Added console command "precacheworld ". So for example type "precacheworld caldavar" to precache its resources
- Removed cvar browser_maxPing as it was not being used
- Invisible Mode will now remember its state the next time the game re-loads
- Players in "Invisible Mode" will no longer auto join default HoN or Clan channels when leaving a game, allowing them to properly remain in a hidden state
- Clicking on the clock in the system bar now toggles between 12 hour and 24 hour display


Items


Bananas
- Can now be sold for 500 gold

Doombringer
- Can no longer be transferred to your stash, manually dropped on the ground, or given to teammates.

Frostburn
- Snare is now 5% a charge and stacks 3 times

Frostwolf Skull
- Recipe cost increased by 500

Geometer's Bane
- Now spawns illusions in a triangle and randomizes the position of the hero on use

Nome's Wisdom
- Rebalanced
* Strength lowered from 6 to 4
* Agility lowered from 6 to 4
* Intelligence lowered from 16 to 14
* +Damage lowered from 10 to 6
* % Mana Regen removed
* Aura armor lowered from 4 to 3
* Healing from the Aura tweaked so that if the healing exceeds your max health, a shield of equal value is applied for 5 seconds.

Nullfire Blade
- Fixed so it can now properly dispel Jeraziah's Protective Charm
- Recipe will sell for the correct value again

Plated Greaves

- Cooldown increased to 30s, duration lowered to 15s
- AOE effect now only affects allied non-player controlled creeps
- AOE effect no longer grants armor
- AOE effect now grants +20% damage

Stormspirit
- Can now target all heroes (allied and enemy). Can no longer target Kongor.

Tokens
- Can no longer be sold


Heroes

New strength hero, Balphagore

Behemoth
- Fixed weird shadows with Fissure

Blacksmith
- Fixed some issues with multicast and Frenzy

Chipper
- Voice added. Nuts.
- Tar Toss will no longer apply its slow to Magic Immune units
- Sawblade's staff of the master upgrade no longer provides a static 70% movement speed slow. Instead, units who walk into the saw blades will have a 4 second snare applied to them that starts at 90% and quickly reduces in strength over the duration.
- Sawblade Showdown won't slow couriers anymore

Deadwood
- Clearcutting now causes trees to die with a cooler animation.

Madman
- Barrel Roll will once again grant invulnerability during the duration of the roll

Magmus
- Lava Surge once again provides invulnerability during travel time

Engineer
- Ult to 85s at all levels from 90/75/60

Fayde
- Voice added
- Updated description
- A ton of effect changes
- Slice renamed Cull
- Illusions from Burning Shadows now attacks much faster
- Illusions from Burning Shadows are back to full size
- Illusions from Burning Shadows can no longer be selected or show healthbars
- Cooldown on switching between Scythe and Shadow Stance removed
- Fayde now starts in Shadow Stance
- Charges on Shadow/Scythe Stance increased to 2,3,4,5
- Reflection
* Manacost increased to 150,175,200 from 150
* Duration changed to 30,35,40 from 40 at all levels
* Reflection stealth state will no longer have charges that do nothing
* Shadow Cripple now reduces all healing on the target by 50% while it's active
* Shadow Cripple is no longer dispellable

Glacius
- Updated Ice Imprisonment tooltip to explain that it lasts 10 seconds when casted on creeps

Keeper of the Forest
- Updated Root effect to match the area better

Legionnaire
- Added custom sounds for his charge

Maliken
- Updated recommended items

Ophelia
- Command will no longer give the bonus HP to couriers she has bought or to heroes/herself in weird situations

Pandamonium

- Voice added

Plague Rider
- Voice added

Pollywog
- Units under the effects of Morph can no longer evade or deflect attacks
- Cooldown of Wards changed from 110/95/80 to 100

Pyromancer
- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)

Soul Reaper
- Rewrote some tooltips

Witch Slayer
- Units under the effects of miniaturization can no longer evade or deflect attacks
- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)

Valkyrie
- Call of the Valkyrie will now determine the close-range target to get hit twice at the time the ability is used, rather than after a 0.5 second delay
- Tweak leap distance from 630,690,780,840 to 630,720,780,870

Vindicator

- Voice added

Voodoo Jester
- Cask now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8 times

Wildsoul
- Wild will no longer apply to his courier

Zephyr
- Correctly credit him for damage that his ult does


Here's a preview of the new hero's ultimate, called "Hell on Newerth":



Wednesday, April 28, 2010

0.3.5 Patch Notes


Version 0.3.5
-------------

- Fixed the 'terrain being black' bug

Items

- Tweaked effects on Frostfield Plate to better match the area (Thanks to Warchamp7)
- Kuldra's Sheep stick will now dispel stealth on its target
- Monkey Courier now has a three second cool down between purchases
- Nullfire Blade's purge no longer passes through Magic Immunity

Tablet of Command
- No longer be castable on Magic Immune units
- Cooldown lowered from 25s to 16s

Icebrand
- Reduced recipe cost by 200
- Now uses a Bolstering Armband rather than Fleetfeet
- Removed agility bonus, increased strength to +16 from +15
- The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

Firebrand
- Reduced recipe cost by 200
- Now uses a Fleetfeet rather than Bolstering Armband
- Removed Strength bonus, increased agility to +16 from +15

Frostburn
- Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)
- Agility and Strength bonuses lowered to +16 each (from +21)
- Attackspeed bonus lowered to +20 from +30
- The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow


Heroes

Behemoth
- Tweaked Fissure's effects to improve performance

Chipper
- Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35)
* Increases total delay on the impact by 0.25 seconds

Corruped Disciple
- Base damage changed to 44-48 from 44-52

Engineer
- Damage on Engineer's ult will no longer harm couriers or other splash-immune units

Fayde
- Guillotine is now renamed to Slice
* The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
* Shadow Stance: Stuns for 1/1.5/2/2.5 s
* Scyth Stance: Burns Mana
- Burning Shadows
* Now travels 160 units farther
* Illusions now attack 1,2,3,4 times and deal 70 damage per attack
* Illusions are now smaller so they don't stack over heroes
* Illusions will now chase heroes properly
* Shadow Stance: Burns Mana instantly when they are hit (same % as Slice)
* Scythe Stance: Stuns
- Dark Shield removed. Replaced with Scythe Stance and Shadow Stance
* On use, switches between Shadow and Scythe Stance
* Starts in Scythe Stance
* No Manacost. 48/36/24/12s cooldown.
* Cannot switch Stances if either Slice or Burning Shadows are in cooldown
* Passive component: Blocks damage based on Stance. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
* Blocks magic in Shadow Stance. Blocks physical in Scythe Stance
* Example: You have 4 charges and are in Shadow Stance. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.
- Reflection reworked
* Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
* Illusion no longer gives experience to Fayde
* Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
* DoT no longer snares
* DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe Stance), deals Magic damage in Shadow Stance.
* Invibility from the ult is not removed when changing between Shadow/Scythe Stances

Forsaken Archer
- Base damage tweaked to 44-50 from 40-51
- Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Hellbringer
- Unholy Shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60%
- Summon Malphas mana cost increased to 200/300/400 from 200/250/300

Ophelia
- Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3

Thunderbringer
- Fixed an issue causing the passive third ability to play an overly loud sound

Wednesday, April 21, 2010

0.3.4.1 Changelog

0.3.4.1 Patch Notes

Version 0.3.4.1
-------------
- Fixed Fayde's tooltip for Reflection to correctly state that the Illusion is killed when she lands her first attack from stealth.
- Fixed Fayde's model to not be a teapot. Sorry if you like teapots.
- Fixed the hero overlay 'sticking'

Version 0.3.4
-------------
General

- Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc)
- Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total
- A Doombringer can no longer be dropped manually, killed, transferred to your stash, sold, or held by a courier / Wildsoul bear. Once someone buys a Doombringer, it's in the game for good!
* NOTE: This means that if you buy a Doombringer on a courier / Wildsoul bear, then it will immediately drop the Doombringer. Beware!

(Note: Next patch, Doombringer will no longer be able to be dropped on the ground except when you die.)

- Matchmaking will now sort players from top to bottom according to SMR
- Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
- Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly
- "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip
- Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now
- Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
- Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
- Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode
- Empty hero picker icons no longer react to mouseover/clicks as if they're active

- Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
- Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team
- The notification history now adds the most recent notifications to the top of the list
- Fixed a small animation on the effect indicators
- Fixed a bug which caused music to not loop
- Removed that non working update button
- Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
- If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them

- Startup.cfg fixes (credit to Notausgang)
* SetSave is now properly quoted and escaped
* BindButton, BindImpulse, etc is now properly escaped
* Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):
- Added new UI function IsEnabled. (Credit to Tisser)
- Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them
* Don't do this twice to the same string! That will likely cause the result to be invalid
- Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)


Items

Barbed Armor
- Fixed it returning damage to owners of gadgets that deal damage (Voodoo's Ward, Defiler Spirits, etc)

Hellflower
- Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end
- Now perplexes

Mock of Brilliance
- Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom
- Recipe cost increased to 600 from 260

Restoration Stone
- Now properly gives the sum of it's parts in bonuses

Savage Mace
- Damage increased to 88 (proper sum of it's parts)


Heroes

New Hellbourne Agi Hero Fayde

Armadon
- Sped up the quills for his quill spray

Behemoth
- Fixed Announcer

Blacksmith
- Fixed a small Multicast issue

Chipper
- Reduce walk noises by 66%
- Tweak footsteps, more organic sounding
- Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
- Hitting a target with rockets within 175 units will now deal full damage, rather than half
- Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
- Reworked Focus Buffer
* Now absorbs 150/300/450/600 Magic damage
* Buff lasts 20 seconds
* 20 second cooldown
- Sawblade Showdown can now be boosted by Staff of the Master
* Increases range to 1000 from 700
* Applies a 70% snare to all enemies inside of the saws

Corrupted Disciple
- Recommended Item tweaks

Engineer
- Fixed the turret sometimes not being able to fire the last 2 shots of the burst
- Fixed the turret not using 1/16th of its mana per shot when it got more mana

Pharaoh
- Tormented Soul no longer draws on the minimap

Slither
- Ward health lowered to 60/110/160/210

Swiftblade

- Movespeed lowered by 5

Torturer
- Radius of the stun is now consistent across all levels at 225

Valkyrie
- Call of the Valkyrie cast time reduced from 1.33s to 0.6s

Also along with the new patch a video showing a hopefully next patch hero has arrived, you can check it out here:

http://hongamer.blogspot.com/2010/01/Balphagore.html

Saturday, April 10, 2010

0.3.2 & 0.3.3 Patch Notes + Update crash fix

PUTTING UP A FIX FOR SOME ISSUES




Version 0.3.3
-------------
- Sending a whisper to a player who is not online will now return a message indicating the player is not online
- The updater no longer crashes when a file doesn't exist (such as tos.txt)

The Chipper
- Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost ceased to exist. You can thank me later.

Version 0.3.2

-------------
General
- Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2 additional times (3 Stacks Total)
* Exception are the smallest camps, which have no limit still

- Selling wards of sight / puzzlebox recipe within the 15s grace period will now restock the shop.
- The weak neutral creep camp on Hellborne side can no longer be pulled into the lane.
- Any teammate can now take Wards of Sight and Wards of Revelation from a courier, regardless of who purchased them
* Previously either the courier owner or the purchaser of the wards had to manually give the wards to a teammate; now the teammates can take it by themselves
- Activating a courier's "Transfer Items to Hero" ability (3rd ability) will automatically transfer any Wards of Sight and Wards of Revelation from the courier to your inventory, regardless of who purchased them
- Pets can no longer pick up Token of Life, Token of Sight, Token of Stealth, or Bananas
* No more ninja'ing the token with a flying courier / Wildsoul's bear
- Consumables (Health Potions, etc) purchased by different teammates will no longer combine together on couriers
- Ordering multiple units at a time will no longer artificially inflate your APM

- Added a Message of the Day upon logging in
- The following changes pertain to players using "invisible" mode:
* They will now appears as "offline" if a /whois or "User Information" is done on them
* They will no longer be able to send/receive whispers, send/receive IM's, and send buddy/clan whispers, however they will still be able to receive buddy/clan whispers.
* They will now properly see all their online buddies/clan members when logging in
- Removing yourself as a buddy now fails with an appropriate error message.
- When a buddy approves a friendship request, the person who requested it will no longer see "You are now friends with ." They will correctly see "You are now friends with ."
- Fixed right clicking a buddy to display the appropriate menu choices the first time they are clicked (instead of the second)
- Fixed Team/All chat to remember it's previous state, so when navigating to another channel and coming back to the game lobby it will properly show the last chat type that was used
- When in the game lobby, clicking the "Send" button will now return focus to the text input
- Fixed some of the right click menu options either not appearing or not working
- Fixed banning/unbanning someone from a chat channel, it should now work properly when used
- Adding a user to your ignore list will stop all incoming buddy requests from the ignored user
- Players can only request the same person as a buddy once every 5 minutes now
- Fixed joining and leaving clan channels with long names
- IM notifications only pop up once every 2 minutes now, however the IM count and any IM conversations will still be updated real time.
- Fixed chat channels saving
- Added additional flood protection to the chat server when requesting a buddy or approving a buddy.
- Arranged matches should now be reported to clan members and buddies, but the join notification will not show a "Join Game" button, it will merely be informational
- Using a /whois or "User Info" on another player in a matchmaking game should display their information correctly now

- Implemented the community mod "Chat Textbox Improvements" for the game lobby, credit to slime73 for this contribution
* Clicking anywhere on the chat window will set focus to the text input
* Pressing escape will remove focus from the text input if it has no text, if there is text it will clear it without removing focus. You can then press escape again to remove focus
* This fixes an issue where currently focus is forced to the chat window and doesn't allow players to use VOIP for the in the game lobby

- Fixed matchmaking epic clock ticks
- Fixed matchmaking ratings being -1 (For reals this time)


Heroes

New Legion Intelligence Hero: The Chipper


Devourer
- Hook cast time decreased to .3 from .41

Engineer
- Tokens and Bananas are no longer cloned to the Turret

Kraken
- Fixed Ult grabbing gadgets/PsuedoPets

Maliken
- Texture fixes

Pollywog Priest
- Fixed the weird LOD model stuff

Slither
- Toxin Ward health rebalanced to 100,150,200,250 from 75,150,225,300

Swiftblade
- Debuff while using level 4 Blade Frenzy is now -50% Attack Speed instead of -55 Attackspeed
__________________

If you are having issues updating, this has fixed it for me:

1. Download this: Tos.txt

2. Extract tos.txt in the heroes of newerth install directory

3. Run hon_update that is located in the same directory

4. Play the game

Monday, April 5, 2010

Fear the Chiprel - New hero, Updated with skills

The next hero to be released and an original S2 hero although he looks a lot like techies or tinker. He is going to be released this week


S2Idejder :

So yes, we plan to put in a new hero this week (if something horrible doesn't happen like earthquake, flood, the Rapture, or our programmers falling asleep by accident) and we might get a test patch up soonish depending on a few internal factors.

But until then, you can scratch your head and go "What is this I don't even..." at how we incorporated this into a legion int new S2 hero:



 Update:

 The chipper skill descriptions :

Skill 1 - Rocket Barrage
Fires a small rocket in any direction. Rocket will ministun and deal damage to first target it hits. Does not hit neutrals or inorganic targets.

Range: 3000
Type: Magic
Mana cost: 50/65/80/95
Damage: 105/130/155/180
Rocket impact causes a 0.1 sec ministun.
Uses a charge-based system (similar to Panda's flurry or Slither's wards).
Maximum of 3 charges.
Recharge time is 4 seconds.
Rocket now does half damage if Chipper is within 175 units of an impact.

Skill 2 - Tar toss
Chipper heaves a spoonful of special tar at a target location. Any enemies hit are slowed. The amount they are slowed depends on how close they are to the center of impact.

Range: 600
Radius: 300
Mana cost: 50/65/80/95
Cool down: 25/20/15/10
Duration: 5 seconds across all levels.

The closer the enemy is to the center of impact, the more they are slowed.
Maximum movement slow is 20/40/60/80%
Maximum attack speed slow is 10/20/30/40%
A cool popup will show if you land a 90%+ snare on someone. MAX!

Hitting someone with a rocket while covered in Tar will cause them to burn for 20,30,40,50 Magic damage per second for the rest of the debuff.


Skill 3 - Focus Buffer
Provides a barrier to protect allies from magic damage.

Range: 800
Type: Magic
Manacost: 50
Cooldown: 10 seconds
Duration: 20 seconds
Reduces all Magic damage dealt to the buffed target by 11,14,17,20%
Damage reduced is reflected back in a 600 AOE, divided equally among all enemy heroes

Ultimate - Sawblade Showdown
Chipper summons other chiprels from underground to push spinning sawblades out of the ground.

Uses Vector Targeting.
Type: Magic
Range: 700
Manacost: 140/180/220
Duration 8 seconds
Cooldown: 60/45/30 seconds
Deals 100/200/300 initial damage plus 75/125/175 damage per second.