Wednesday, April 21, 2010

0.3.4.1 Changelog

0.3.4.1 Patch Notes

Version 0.3.4.1
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- Fixed Fayde's tooltip for Reflection to correctly state that the Illusion is killed when she lands her first attack from stealth.
- Fixed Fayde's model to not be a teapot. Sorry if you like teapots.
- Fixed the hero overlay 'sticking'

Version 0.3.4
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General

- Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc)
- Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total
- A Doombringer can no longer be dropped manually, killed, transferred to your stash, sold, or held by a courier / Wildsoul bear. Once someone buys a Doombringer, it's in the game for good!
* NOTE: This means that if you buy a Doombringer on a courier / Wildsoul bear, then it will immediately drop the Doombringer. Beware!

(Note: Next patch, Doombringer will no longer be able to be dropped on the ground except when you die.)

- Matchmaking will now sort players from top to bottom according to SMR
- Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
- Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly
- "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip
- Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now
- Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
- Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
- Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode
- Empty hero picker icons no longer react to mouseover/clicks as if they're active

- Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
- Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team
- The notification history now adds the most recent notifications to the top of the list
- Fixed a small animation on the effect indicators
- Fixed a bug which caused music to not loop
- Removed that non working update button
- Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
- If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them

- Startup.cfg fixes (credit to Notausgang)
* SetSave is now properly quoted and escaped
* BindButton, BindImpulse, etc is now properly escaped
* Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):
- Added new UI function IsEnabled. (Credit to Tisser)
- Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them
* Don't do this twice to the same string! That will likely cause the result to be invalid
- Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)


Items

Barbed Armor
- Fixed it returning damage to owners of gadgets that deal damage (Voodoo's Ward, Defiler Spirits, etc)

Hellflower
- Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end
- Now perplexes

Mock of Brilliance
- Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom
- Recipe cost increased to 600 from 260

Restoration Stone
- Now properly gives the sum of it's parts in bonuses

Savage Mace
- Damage increased to 88 (proper sum of it's parts)


Heroes

New Hellbourne Agi Hero Fayde

Armadon
- Sped up the quills for his quill spray

Behemoth
- Fixed Announcer

Blacksmith
- Fixed a small Multicast issue

Chipper
- Reduce walk noises by 66%
- Tweak footsteps, more organic sounding
- Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
- Hitting a target with rockets within 175 units will now deal full damage, rather than half
- Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
- Reworked Focus Buffer
* Now absorbs 150/300/450/600 Magic damage
* Buff lasts 20 seconds
* 20 second cooldown
- Sawblade Showdown can now be boosted by Staff of the Master
* Increases range to 1000 from 700
* Applies a 70% snare to all enemies inside of the saws

Corrupted Disciple
- Recommended Item tweaks

Engineer
- Fixed the turret sometimes not being able to fire the last 2 shots of the burst
- Fixed the turret not using 1/16th of its mana per shot when it got more mana

Pharaoh
- Tormented Soul no longer draws on the minimap

Slither
- Ward health lowered to 60/110/160/210

Swiftblade

- Movespeed lowered by 5

Torturer
- Radius of the stun is now consistent across all levels at 225

Valkyrie
- Call of the Valkyrie cast time reduced from 1.33s to 0.6s

Also along with the new patch a video showing a hopefully next patch hero has arrived, you can check it out here:

http://hongamer.blogspot.com/2010/01/Balphagore.html

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