Saturday, August 14, 2010

Version 1.0.9 & 1.0.10 - Sniping orc arrived

Version 1.0.9
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== General ==

- Greatly optimized client performance on all systems
- Optimized various interfaces to run more efficiently (9000% more efficient!)
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not overlap
- Added a new music track to Caldavar, entitled "Encounter at the River"
- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
- Fixed a crash that could occur when exiting the game
- Fixed an issue causing FPS hitching when new music is loaded
- Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra
- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds
- Fixed several interface crashes
- Fixed advanced game mode filter on public game interface to correctly save values.
- Fixed animations getting stuck when rewinding replays
- Fixed rewinding tree deaths in replays
- Fixed projectile orientations
- Fixed attacking buildings and towers without sight of that building or tower
- Fixed duration of deny animation glow

- During modes that use alternating pick (Banning Draft, Banning Pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time)
* Each player now has 40 seconds to select their hero, from 30
* Transition time between banning and picking is now 15 seconds, from 20
* The time after the hero picks has been reduced from 2 minutes to 45 seconds
- Hero selection time in all pick reduced from 2 minutes to 1 minute


== Mac Bug Fixes ==

- Fixed a crash in OS X when a user quits by closing the HoN window
- Limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings


== Heroes ==

- Updated many recommended items
- Reworked how many projectile-based abilities interact with eachother
* This fixes strange behavior when two skills that try to move a unit interact, such as a charging Kraken getting hooked by Devourer who gets tossed by Pebbles

Flint Beastwood

- New Hellbourne Agi hero, based on DotA's Sniper
- Skills:
* Explosive Flare - Deals damage in an area immediately, then gives vision over that area and slows/reveals any enemies who come within the vicinity
* Hollowpoint Shells - Gives a chance that an auto-attack will deal bonus damage and apply a mini-stun

* Deadeye - Increases attack range
* Money Shot - Channels for a brief time then fires a massive shot, dealing high damage at a long range to a single target

Chronos
- Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical

Doctor Repulsor
- Increased vision range on first skill to from 300 to 800
- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies
- Radius of tree killing on ult lowered from 150 to 100
- No longer disarmed while using ult

Engineer
- Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Forsaken Archer
- Crippling Volley range from awful/awful/decent/800 to 800 at all levels
- Crippling Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
- Skeletons no longer apply the DoT

Gladiator
- Flagellation will no longer deal double bonus damage to buildings
- The visual effect on Call to Arms now matches the actual area
- Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant
- Increased speed of Call to Arms from 650 to 750

Nymphora
- Nymphora's Zeal damage from 55/90/130/160 to 50/85/120/155
- Nymphora's Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5

Rampage
- Can now target and affect Magic Immune heroes with all of his abilities

Slither
- Poison Spray range from 1000 at all levels to 600/725/850/1000

Soulstealer
- Cast time for Soul Burst increased from 1s to 1.4s

Tundra
- Ranged pet attack cooldown from 1.5s to 1s
- Coldblooded replaced with Cold Shoulder
* 300,400,500,600 Range, 40 Manacost, 12s cooldown
* Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's attack speed against that target.
* On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.
* Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60
* Attackspeed will linger for 2 seconds after changing targets
* The Brothers of cold send their regards...

Vindicator
- Silence aura will no longer be disabled by skills like Devourer's hook, Chronos' ult, Pebbles' Chuck, etc

== Items ==

New Item - Striders
- New boots added to the Initiation shop
- Marchers + 300 (Recipe)
- 50 Movespeed. No other bonuses.
- When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).
- Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.
* Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed

Blood Chalice
- Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead of a Scarab, granting +3 Str/Int
- Grants 150 mana for 150 health. Mana is no longer lost after a duration
- If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
- Cooldown lowered from 35s to 25s

Nullstone
- AOE abilities (Such as Witch Slayer's Graveyard / Pyromancer's Phoenix Wave) no longer proc Nullstone when clicking directly on a target

Savage Mace
- Illusions will no longer proc a ministun. They still can get the +100 damage.

Stormspirit
- Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.

Version 1.0.10
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== General ==

- Fixed Flint Beastwood's icon to show up in player stats properly
- Fixed the remaining issues related to watching a replay when skipping past the hero loading portion
- Fixed an issue where the "permanent keybind" feature for control groups was not allowing the camera to center when the control group key was double tapped
- Fixed the "Save Channel" button to work properly
- Fixed an issue with the display of player stats, win percent should once again be accurate
- Fixed advanced game mode filter and advanced game options filter on public game interface to correctly save values


== Items ==

Stormspirit
- Using Storm Spirit on an enemy will now block item usage, for example it will disable a homecoming stone from being used
- Using Storm Spirit on an ally will no longer be dispellable

Striders
- Striders will now go into cool down when channeling a spell
* They will stay in cool down for the duration of a channeled spell or item, meaning that if a player teleports to a lane with a Homecoming Stone, they will have to wait 3 more seconds to get full speed from Striders
- Striders will now remain in cool down while dead
- Striders will not longer be put into cool down as the result of dealing damage over time (DoT) damage on another player
* Casting the spell that deals DoT damage will still put them into cool down, but the lingering DoT will not keep the boots in cool down if the player has otherwise exited combat

Puzzlebox
- Added more sound effects for spawn and ability usage


== Heroes ==

Armadon
- Fixed an issue causing Spine Burst to not always deal its damage

Flint Beastwood
- Fixed base damage from 39-50 to 36-42
- Lowered base armor from 2.94 to 2
- Adjusted Hollowpoint damage from 30/40/50/60 to 20/30/40/50
* Fixed tooltips to show corrrect % chance to proc
- Fixed an issue causing vision to never be lost on a target if Flint used his ult and had his mana drained during the channel time
- Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max level
- can no longer target Mechanical units with Money Shot

Sand Wraith
- Fixed an issue causing his Desert's Curse to not properly track targets when an enemy hero is selected

Succubus
- Fixed an issue preventing Mesmerize from dealing its damage 

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