This is the beta beta client change log that will be implemented into the primary beta client with little to no changes at all.
Notes To-Date for Upcoming 0.1.66
-------------
General
- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.
- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- If you make any illusions/images (as with the rune or Geometer's) while having steamboots they will no longer have less health
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) override attack modifiers (Frostwolf, etc)
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
- Bajillidan spelling corrections
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia
Items
- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
- Ring of sorcery will now only hit units with mana
- Fixed the sound stacking on plated greaves
- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura
Heroes
- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations
Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly
Chronos
- Time leap does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
* Does not stacks with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%
Deadwood
- Voice
- Base armor lowered by 3 (to 1.24)
- Rotten Grasp range changed from 1500 to 1300
- Slow from throwing a log now decreases linearly
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically
Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
- Electric Shield
* Mana shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 movespeed as long as he hits something with it.
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction
Engineer
- Tinker now passively lowers the base attack time of the Turret by 15,20,25,30%
Forsaken Archer
- Skeletons now have 20 health at all levels
Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds (from 5,10,15,20)
- Righteous Strike's slow duration set to 2,3,4,5 seconds (from 5 at all levels)
Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting
Madman
- Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied
Magebane
- Base strength lowered to 17 (from 20)
Magmus
- Voice
Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb
Nymphora
- Grace of the Nymph can now only be cast on ally units with mana
Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!
Pollywog Priest
- +5 Movement speed
Pyromancer
- Leveling fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration
Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity
Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot
Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 at all levels (from 160)
- Valkyrie's Prism manacost to 100,150,200 from (200,250,300)
Witch Slayer
- Drain can now only target units that have mana
Zephyr
- Leap removed, replaced with Gust
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
- Cyclones reworked
* On use, consumes one cyclone instantly, healing for 40 health
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a Cyclone dies, it automatically heals Zephyr
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 90 seconds (from 120)
* Mana cost stays the same
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
* Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
* Deals max damage if standing inside of the Typhoon itself.
* When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)
No comments:
Post a Comment