-------------
- Fixed the Zzz above creeps for player controlled units
- Vagabond Leader,Minotaur, and Catman Champion now no longer use abilities against Magic Immune units
== Items ==
- Token of Life duration lowered from 10 minutes to 7 minutes
* Kongor's respawn time is still 10 minutes
-
Bastard Sword removed from the game-
Halberd removed from the game-
Fortified Bracelet renamed to Fortified Bracer-
Talisman of Exile renamed to Amulet of Exile-
Great Arcana renamed to Arcana
Assassin's Shroud- Fixed a tiny bug where if you had a high enough attackspeed you can proc Shroud bonus damage more than once on the same Shroud state.
-
Bastard Sword replaced with a
Broadsword- Recipe cost increased by 200
Brutalizer- Old:
*
Bolstering Armband,
Halbred, 1150 Recipe* +6 Str, +30 Damage, Bash
- New:
*
Mighty Blade,
Quickblade, 1100 Recipe* +10 Str, +10 Agi, +20 Damage, Bash
Runed Axe- Renamed to Runed Cleaver
-
Bastard Sword replaced with a
Broadsword- Damage lowered from 65 to 55
Savage Mace- Old:
*
Halberd,
Halberd,
Slayer- New:
*
Warhammer,
Warhammer,
Slayer
Slayer- Cost lowered from 2400 to 2200
== Heroes ==
- Added a new Agility hero: Nomad
- Added a new Alt Avatar: Nomaddin
- Added a new Alt Avatar: Rosie Engineer
Empath
- Essence Link fixed so it links correctly when the person she is inside is moving very quickly
- Made the detection if the target becomes invulnerable better
Engineer- Push from Turret increased by ~20%
- Damage from Energy Field changed from % based to 28/58/88 per second to all units inside
- Tinker removed. Replaced with Spider Mines
- Spider Mines
* 7 second cooldown, 90/100/110/120 Manacost
* Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
* Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
* Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
Fayde- Fixed illusions from switching targets if the target becomes invulnerable
- Improved the server performance of her stances and illusions
Forsaken Archer- Fixed an exploit with effects and Crippling Volley
Pollywog Priest- Made the target animate properly after finishing Tongue Tied
Predator- Made damage on Carnivorous be nonlethal
* Fixes Predator killing enemy units when he shouldn't be
Rampage- Fixed Stampede's projectile going through invulnerability
Scout- Fixed Electric Eye so that if you use Detonate on the Eye, then it will put Scout's Detonate ability on cooldown
- The silence will no longer hit mechanical units
Slither- Altered the effects of Poison Spray to fix it shooting off in the wrong direction
Succubus- Fixed the dual-red wings so it moves with the target if the target is pushed
Valkyrie- Frost modifier priority changed to fix issues in a real game with her projectile being invisible
__________________
No comments:
Post a Comment