Friday, April 8, 2011

Version 2.0.23

Version 2.0.23
- Fixed the Zzz above creeps for player controlled units
- Vagabond Leader,Minotaur, and Catman Champion now no longer use abilities against Magic Immune units

== Items ==

- Token of Life duration lowered from 10 minutes to 7 minutes
* Kongor's respawn time is still 10 minutes

- Bastard Sword removed from the game
- Halberd removed from the game
- Fortified Bracelet renamed to Fortified Bracer
- Talisman of Exile renamed to Amulet of Exile
- Great Arcana renamed to Arcana

Assassin's Shroud
- Fixed a tiny bug where if you had a high enough attackspeed you can proc Shroud bonus damage more than once on the same Shroud state.
- Bastard Sword replaced with a Broadsword
- Recipe cost increased by 200

- Old:
* Bolstering Armband, Halbred, 1150 Recipe
* +6 Str, +30 Damage, Bash
- New:
* Mighty Blade, Quickblade, 1100 Recipe
* +10 Str, +10 Agi, +20 Damage, Bash

Runed Axe
- Renamed to Runed Cleaver
- Bastard Sword replaced with a Broadsword
- Damage lowered from 65 to 55

Savage Mace
- Old:
* Halberd, Halberd, Slayer
- New:
* Warhammer, Warhammer, Slayer

- Cost lowered from 2400 to 2200

== Heroes ==

- Added a new Agility hero: Nomad
- Added a new Alt Avatar: Nomaddin
- Added a new Alt Avatar: Rosie Engineer

- Essence Link fixed so it links correctly when the person she is inside is moving very quickly
- Made the detection if the target becomes invulnerable better

- Push from Turret increased by ~20%
- Damage from Energy Field changed from % based to 28/58/88 per second to all units inside
- Tinker removed. Replaced with Spider Mines
- Spider Mines
* 7 second cooldown, 90/100/110/120 Manacost
* Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
* Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
* Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.

- Fixed illusions from switching targets if the target becomes invulnerable
- Improved the server performance of her stances and illusions

Forsaken Archer
- Fixed an exploit with effects and Crippling Volley

Pollywog Priest
- Made the target animate properly after finishing Tongue Tied

- Made damage on Carnivorous be nonlethal
* Fixes Predator killing enemy units when he shouldn't be

- Fixed Stampede's projectile going through invulnerability

- Fixed Electric Eye so that if you use Detonate on the Eye, then it will put Scout's Detonate ability on cooldown
- The silence will no longer hit mechanical units

- Altered the effects of Poison Spray to fix it shooting off in the wrong direction

- Fixed the dual-red wings so it moves with the target if the target is pushed

- Frost modifier priority changed to fix issues in a real game with her projectile being invisible

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