If you read the early notes  from the Test Client, please re-read these as there are some significant  changes!
This should be live within the hour. The chat server will have to be  reset, so it will go down right before the patch goes live.
Please remember that MANY MANY mods will be broken, as with every patch.
Version 0.3.6
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Game Modes
- Added Dev Hero Mode
* When enabled, Dev Hero Mode allows  work-in-progress "development" heroes to be played
* All future S2 Hero additions are going to  be added as "dev heroes," this allows us to get feedback on a large  scale and evaluate balance before including the hero in the stable hero  pool
* Dev hero mode must be enabled when  hosting games. It can be filtered in the game list. Dev heroes will not  be used in matchmaking or competitive tournaments
- Added new advanced game option  "Tournament Rules"
* When enabled, allows the host to specify  in the game lobby which team gets first ban
* Only affects BP and BD gamemodes
- Added "Hardcore Mode" advanced game  option
* No passive gold/sec gain
* A creep/hero deny results in 0 experience  for the enemy team
* A tower deny results in 0 gold for the  enemy team
- "Item Drop" advanced game option now  drops all items on death.
* Items dropped on death cannot be picked  up by couriers, sold, or killed on the ground.
* Items dropped on death can be picked up  and used by anyone.
- Added 5 seconds to each players pick time  in Random Draft (25 -> 30)
- Added 5 seconds to transition between  bans and picks in Random Draft (15 -> 20)
Important Bug Fixes
- When using Runes of Blight on a tree,  heroes will now approach from the correct side. (Will now no longer go  all the way around a tree to eat it)
- Heroes are much less likely to keep  blocking each other as they try to run past each other (HUGS!)
- Fixed ability tooltips sometimes getting  stuck on screen
- Fixed an issue causing buying while dead  to sometimes not work
- Abilities used from in the fog will no  longer originate from the 0,0 position
* This includes Devourer's Hook,  Electrician's Grip, Pollwog Priest's Tongue Tied, Puppet Master's  Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana Drain
- Fixed sound system/voicemanager  interactions that were causing crashes upon sound system restart
- You can now drop an item into an  inventory spot with a building under it
Matchmaking 2.0
- Matchmaking has received some serious  revisions that should drastically improve match making quality. Please  help us further perfect our match making system by giving it a try and  leaving feedback on the forums
*  Reworked how matches are formed to more  consistently replace players who fail to load and to decrease time to  find matches for players with exceptionally high or low SMR ratings
* Players new to matchmaking must complete 5  provisional matches, in which they will be matched with other new  players. If not enough new players are available, they will eventually  be matched with regular players. 
* Players now have the option to set their  initial standing according to general skill level, which affects the  types of players they will be matched against. The three options are  Beginner, Intermediate, and Advanced.
* Solo matchmaking uses Banning Draft  (BD)
Ingame Changes
 
- Added a new keybinding: Direct Pathing
* When held down and an order is given  (Move, Attack, Cast, etc) will move the hero in a direct path towards  where you click no matter what is in the way. Ignores cliffs, heroes,  and creeps. Useful for chasing through the woods or pushing yourself  against a cliff to cast into the river!
- Re-arranged some of the shop to put  modifiers into the correct (bottom) shop. This includes all lifesteal  items. Brutalizer and Lightning items are now in the Combat shop. Be  wary of your hotkeys!
- If you buy an item on a courier then  transfer that item to your hero, you can now sell that item for its full  value within the 15 second sellback period
- Added game option "Minimap Rightclick"  (default on). When disabled, the player cannot right-click on the  minimap.
- The game will no longer display an  incorrect disconnect message indicating that the hero was removed and  assets distributed to their team if the disconnected player was a  referee or spectator
- Fixed disconnect messages appearing twice  when a player disconnects in game
- Calling a vote to remake, pause or kick  (through the console) before the pre-match game phase will no longer  work. (ie. only after the players are loaded into the map can they call  these.)
- If displaying chat timestamps were  enabled in game, various game messages sent to both teams were not being  timestamped (disconnects, Kongor kills, Barracks destruction, etc).  These messages now display the timestamp properly if the client has this  option enabled.
- New death for the legion main building
- Finally took down our Christmas lights...
- New Hellbourne sounds and effects for  buildings
- Random small chest sound/model fixes
- The game option "Show exp numbers" is now  on by default for new installations.
- Added an option "Center Camera on  Respawn" that allows users to toggle whether or not the camera will  automatically focus on their hero after respawning
- Unpause now plays a noise so players are  aware
- Fixed some neutral NPC sounds playing  globally
- Updated map to remove texture seams
- Added a visible 'corpse' for NPCs dying
- Heroes can no longer pickup runes while  stunned
- Referees are now treated as spectators
* Fixes the fog issue, allows them to see  the scoreboard, allows them to talk with other referees and spectators
- Added some environmental sound effects on  Caldavar
- Double Tap returns!
- Fixed the sound bug where muting someone  might not always work
- Restrict most actions while the game is  paused
- Fixed the "Share All" courier button to  reset its state at the start of every game
- Fixed a bug that occurred when spectators  used the "Disable Fog of War" or "Lock Camera" options would see those  settings carry over into the the next game they joined or played
- Fixed some tooltips for items in the shop
- Fixed spectators at 1920x1080 resolution
 Pre-Game Changes
- Hero icons no-longer react to  mouseovers/clicks when there's no hero
- The loading race values now start at 1  and end at 10, the old race values should no longer appear when loading  the next game
- Pressing ALT in the game lobby will now  toggle the chat mode between "Team" and "All" chat modes.
- Moved the Ping/Players/Version labels in  the game lobby a bit to the right as we weren't making use of the space  and server names with long names like those we use for South Africa  overlapped into these labels
- Voice chat indicator/mute button shows up  in the hero picker/etc. now (on the inner side of the hero name)
- Pressing the "All/Team" button in the  game lobby will now set focus to the chat input line
- Lobby now has sounds for actions (kick,  join etc)
- Increase the max spectator slots to 10
- Fixed the Alternate Picking crash
- The host option "Disband" has been  changed to "Disconnect", Upon disconnecting the game server will assign  another  player as the host and print a message to the game lobby  indicating the transfer of hosting privileges
General Changes
- Replays now begin recording during the  picking phase
- Removed the "Tier" filters, columns and  inputs from the game browser and create game interface
- Added filters, sortable columns and all  inputs for Min/Max PSR to the game browser and create game interface
* Players may now specify a Min/Max PSR  range when creating a game. Min/Max PSR games will appear normally as  they would in the game browser and other players may join a game if  their PSR falls within 2% of the range the game server Min/Max PSR is  set to. (This means a player with 1471 PSR should be able to make it  into a game marked Min 1500, and a 1734 player would be able to join a  game marked as Max 1700, but those are the very edge of the 2%  tolerance, so anything higher or lower would be rejected.)
- Games outside of a player's PSR range are  grayed out in the game browser similar to the way "No Leaver" games  appear to a player with leaver status. If no range is specified when the  game is created then no range is enforced. If a player is invited to a  game, the server ignores the PSR restrictions for them allowing friends  to play in games they may not normally be able to be playing
- Added Min/Max PSR to the /gi or /gameinfo  commands
- The players PSR is now retrieved and  stored locally on the client when logging in, and is accessible through  the UI_CMD() GetPSR()
- Removed the ticks, grinds, blips and  whatnot that were playing when the game started up
- Added an option "Disable Background  Effects" that allows users to toggle whether or not all the background  lobby effects and animations are played. (Credit to Pancakeslp for the  original mod)
- Fixed some buddy request/add  notifications playing sounds a bunch of times when logging in if a  player had those notifications saved in their history
- The Notification Duration slider under  options->interface now sets the duration (1-15 seconds) a  notification is displayed for
- Fixed a number of incorrectly labeled  tooltips on the options menu. Disabled the "Health/Mana Bar Scale" in  the options
- Removed the "Options" menu from the F10  in game menu
- Fixed "Add PlayerName" buttons on options  menu to align properly and correctly add the player clicked on
- Increased max size of joinable channels  to 30
- Using the slash command /join  
 "password" will now attempt to join the channel with  the password specified. (Anything in between the quotes at the end  becomes the password)
- Fixed some issues in the client/interface  causing the change password dialogue to not work
- Fixed the lock/unlocked tooltip for hosts  to display the correct tip (was previously showing the opposite tooltip  it should have been showing)
- Players can now select Logon/Logoff and  Join/Leave Game notification settings for clan members separately from  the notifications they select for their friends
- Fixed an issue where notifications were  not being saved to the history properly
- Fixed the default notification time to be  10 seconds instead of 10000
- Updated sub-account description
- Removed "Show Menu Transitions" from the  options menu as the option is not currently being used
- Fixed iris closing sound being heard on  disconnect
- Fixed "/r" to not reply to a clan whisper  automatically with "/c m", instead it will reply directly to the sender  with a "/w PlayerName" just like how "/b m" works
- Trying out new color for the selected  item in listboxes
- Fixed the "Show Winner" button on the  match stats screen to correctly display and announce the team who won
- Fixed sound driver list sometimes showing  the current driver incorrectly
* This means the sound system will only  restart if it is indeed necessary
- Fixed a couple places where linux system  class was using incorrect character conversions
- Added console command "precacheworld  ". So for example type "precacheworld caldavar" to  precache its resources
- Removed cvar browser_maxPing as it was  not being used
- Invisible Mode will now remember its  state the next time the game re-loads
- Players in "Invisible Mode" will no  longer auto join default HoN or Clan channels when leaving a game,  allowing them to properly remain in a hidden state
- Clicking on the clock in the system bar  now toggles between 12 hour and 24 hour display
- Re-arranged Public and Create Game  interfaces to make more space and added icons/checkboxes for the new  "Hardcore" and  "Dev Heroes" game options
- Moved "Alt Hero Picking" on the Create  Game interface to an Advanced Option, which is what it is actually  categorized as
Items
Bananas
- Can now be sold for 500 gold
Doombringer
- Can no longer be transferred to your  stash, manually dropped on the ground, or given to teammates.
Frostburn
- Snare is now 5% a charge and stacks 3  times
Frostwolf Skull
- Recipe cost increased by 500
Geometer's Bane
- Now spawns illusions in a triangle and  randomizes the position of the hero on use
Nome's Wisdom
- Rebalanced
* Strength lowered from 6 to 4
* Agility lowered from 6 to 4
* Intelligence lowered from 16 to 14
* +Damage lowered from 10 to 6
* % Mana Regen removed
* Aura armor lowered from 4 to 3
* Healing from the Aura tweaked so that if  the healing exceeds your max health, a shield of equal value is applied  for 10 seconds.
Nullfire Blade
- Fixed so it can now properly dispel  Jeraziah's Protective Charm
- Recipe will sell for the correct value  again
Plated Greaves
- Cooldown increased to 30s, duration  lowered to 15s
- AOE effect now grants +20% damage but  only affects allied non-player controlled creeps
- AOE effect no longer grants armor
Stormspirit
- Can now target all heroes (allied and  enemy). Can no longer target Kongor.
Tokens
- Can no longer be sold
Heroes
- Added Balphagore  as a dev hero. Must host games with the dev hero option enabled to play  him
* Feedback on this hero is appreciated, as  we are still fine-tuning balance and making necessary adjustments
Behemoth 
- Fixed weird shadows with Fissure
Blacksmith
- Fixed some issues with multicast and Frenzy
 
Chipper
- Voice added. Nuts.
- Tar Toss  will no longer apply its slow to Magic Immune units
- Sawblade Showdown's  Staff of the Master upgrade no longer provides a static 70% movement  speed slow. Instead, units who walk into the saw blades will have a 4  second snare applied to them that starts at 90% and quickly reduces in  strength over the duration.
- Sawblade Showdown  won't slow couriers anymore
Deadwood
- Clearcutting  now causes trees to die with a cooler animation.
Madman
- Barrel Roll  will once again grant invulnerability during the duration of the roll
Magmus
- Lava Surge  once again provides invulnerability during travel time
Engineer
- Ult to 85s at all levels from 90/75/60
Fayde
- Voice added
- Updated description
- A ton of effect changes
- Slice  renamed Cull
- Illusions from Burning  Shadows now attacks much faster
- Illusions from Burning  Shadows are back to full size
- Illusions from  Burning Shadows can no longer be selected or show healthbars
- Cooldown on switching between Scythe and Shadow Stance  removed
- Fayde now starts in Shadow  Stance
- Charges on Shadow/Scythe  Stance increased to 2,3,4,5
- Reflection
* Manacost increased to 150,175,200 from  150
* Duration changed to 30,35,40 from 40 at  all levels
* Reflection  stealth state will no longer have charges that do nothing
* Shadow Cripple now reduces all healing on  the target by 50% while it's active
* Shadow Cripple is no longer dispellable
Glacius 
- Updated Ice  Imprisonment tooltip to explain that it lasts 10 seconds when  cast on creeps
Keeper of the Forest
- Updated Root  effect to match the area better
Legionnaire
- Added custom sounds for his charge
Maliken
- Updated recommended items
Ophelia
- Command will  no longer give the bonus HP to couriers she has bought or to  heroes/herself in weird situations
Pandamonium
- Voice added
Plague Rider
- Voice added
Pollywog
- Units under the effects of Morph can no longer evade or deflect attacks
- Cooldown of Wards  changed from 110/95/80 to 100
Pyromancer
- Fixed a bug causing ult to trigger  Nullstone twice (causing the cool down to decrease too much)
Soul Reaper 
- Rewrote some tooltips
Witch Slayer
- Units under the effects of Miniaturization can no longer evade or deflect  attacks
- Fixed a bug causing ult to trigger  Nullstone twice (causing the cool down to decrease too much)
Valkyrie
- Call of the  Valkyrie will now determine the close-range target to get hit  twice at the time the ability is used, rather than after a 0.5 second  delay
- Tweaked leap distance from  630,690,780,840 to 630,720,780,870
Vindicator
- Voice added
Voodoo Jester
- Cask now  bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8 times
Warbeast
- Metamorphosis  will no longer apply to his courier
Wildsoul
- Wild will no  longer apply to his courier
Zephyr
- Correctly credit him for damage that his  ult does