Version 2.2.7
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- The current Free Heroes have changed. The current available list is:
* Valkyrie
 Valkyrie
* Sand Wraith
 Sand Wraith
* Master of Arms
 Master of Arms
* Soulstealer
 Soulstealer
* Slither
 Slither
* Defiler
 Defiler
* Pollywog Priest
 Pollywog Priest
* Demented Shaman
 Demented Shaman
* Hellbringer
 Hellbringer
* Maliken
 Maliken
* Armadon
 Armadon
* Pestilence
 Pestilence
* Magmus
 Magmus
* Pebbles
 Pebbles
* Accursed
 Accursed
 
- Added a new Alt Avatar: Demented Witch
- Added some new sound effects for Ronin Swiftblade
 Nullfire
 Nullfire
- Cooldown from 12/20 seconds to 20 seconds
 Amun Ra
 Amun Ra
- Reduced starting Armor from 1.12 to 1.02
- Reduced starting Strength from 22 to 21
  Drunken Master
 Drunken Master
- Starting Armor reduced from 3.38 to 2.88
  Electrician
 Electrician
- Starting Agility from 15 to 13
  Engineer
 Engineer
- Intelligence growth from 1.8 to 2.1
  Geomancer
 Geomancer
- Earth’s Grasp radius increased from 170 to 180
  Master of Arms
 Master of Arms
- Acid Bomb now deals 75% damage to non heroes
  Monkey King
 Monkey King
- Starting Armor reduced by 1 (5.90 -> 4.90)
- Heavenly Vault combo reworked
* Damage rescaled so that each additional application will deal half of the previous
* Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
* Maximum damage of Vault combo is now 250+125+63 at level 4
  Nymphora
 Nymphora
- Teleport cooldown increased from 60 to 90/75/60
  Parasite
 Parasite
- Starting Strength reduced from 23 to 21
  Pollywog Priest
 Pollywog Priest
- Voodoo Wards cooldown increased from 100 to 120/110/100
  Tundra
 Tundra
- Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200
- Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000
- Call of Winter manacost increased from 25 to 50
  Wretched Hag
 Wretched Hag
- Removed the Flash of Darkness minimum range requirement
  Zephyr
 Zephyr
- Strength growth from 2.5 to 2.2
== Bugfixes ==
- Fixed up tooltips across the board that were out of date, inaccurate, or had other issues
- Fixed some water tiles in Caldavar that didn't match up
- Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch, Rev, etc)
  Aluna
 Aluna
- Fixed the slow from Deja Vu so it's interaction with Slow Immunity works correctly
  Chipper
 Chipper
- Fixed Rocket Barrage hitting units behind Chipper
  Corrupted Disciple
 Corrupted Disciple
- Fixed Corrupted Conduit fully charging even when a unit was deleted
* Examples of deleted units are like Gemini's pets when you recombine, Forsaken Archer's Piercing Arrows illusion, or someone being terminated from the game
  Cthulhuphant
 Cthulhuphant
- Fixed his Trample from still going after Cthulhuphant dies
  Drunken Master
 Drunken Master
- Fixed so you cannot disjoint him while he is rotating around someone
  Gemini
 Gemini
- Fixed his pick sound (Seriously, for real this time!~)
  Geomancer
 Geomancer
- Fixed Earth's Grasp radius to be correct
  Master of Arms
 Master of Arms
- Fixed his Physical DOT so it does not proc Nomad's Edge Counter
  Nomad
 Nomad
- Fixed interaction between Mirage Strike illusion and deleted units
  Parasite
 Parasite
- Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health
  Plague Rider
 Plague Rider
- Fixed Plague Carrier from vanishing when used on deleted units
  Revenant
 Revenant
- Fixed a small bug with Defile for the charge-maximizing timer check
  Sand Wraith
 Sand Wraith
- Optimized Desert's Curse
- Fixed so that the illusion dies properly if the target the illusion was attacking gets deleted
- Readjusted values on Mirage so it matches the new illusion lifetimes (4/4.5/5 seconds)
  Silhouette
 Silhouette
- Fixed her being able to disjoint her own rotating projectiles in weird ways
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- The current Free Heroes have changed. The current available list is:
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
- Added a new Alt Avatar: Demented Witch
- Added some new sound effects for Ronin Swiftblade
- Cooldown from 12/20 seconds to 20 seconds
- Reduced starting Armor from 1.12 to 1.02
- Reduced starting Strength from 22 to 21
- Starting Armor reduced from 3.38 to 2.88
- Starting Agility from 15 to 13
- Intelligence growth from 1.8 to 2.1
- Earth’s Grasp radius increased from 170 to 180
- Acid Bomb now deals 75% damage to non heroes
- Starting Armor reduced by 1 (5.90 -> 4.90)
- Heavenly Vault combo reworked
* Damage rescaled so that each additional application will deal half of the previous
* Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
* Maximum damage of Vault combo is now 250+125+63 at level 4
- Teleport cooldown increased from 60 to 90/75/60
- Starting Strength reduced from 23 to 21
- Voodoo Wards cooldown increased from 100 to 120/110/100
- Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200
- Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000
- Call of Winter manacost increased from 25 to 50
- Removed the Flash of Darkness minimum range requirement
- Strength growth from 2.5 to 2.2
== Bugfixes ==
- Fixed up tooltips across the board that were out of date, inaccurate, or had other issues
- Fixed some water tiles in Caldavar that didn't match up
- Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch, Rev, etc)
- Fixed the slow from Deja Vu so it's interaction with Slow Immunity works correctly
- Fixed Rocket Barrage hitting units behind Chipper
- Fixed Corrupted Conduit fully charging even when a unit was deleted
* Examples of deleted units are like Gemini's pets when you recombine, Forsaken Archer's Piercing Arrows illusion, or someone being terminated from the game
- Fixed his Trample from still going after Cthulhuphant dies
- Fixed so you cannot disjoint him while he is rotating around someone
- Fixed his pick sound (Seriously, for real this time!~)
- Fixed Earth's Grasp radius to be correct
- Fixed his Physical DOT so it does not proc Nomad's Edge Counter
- Fixed interaction between Mirage Strike illusion and deleted units
- Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health
- Fixed Plague Carrier from vanishing when used on deleted units
- Fixed a small bug with Defile for the charge-maximizing timer check
- Optimized Desert's Curse
- Fixed so that the illusion dies properly if the target the illusion was attacking gets deleted
- Readjusted values on Mirage so it matches the new illusion lifetimes (4/4.5/5 seconds)
- Fixed her being able to disjoint her own rotating projectiles in weird ways
 
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